- sanitized the 'frozen level' code.

This had two different flags that were checked totally inconsistently, and one was not even saved.
Moved everything into a few subfunctions so that these checks do not have to be scattered all over the code.
This commit is contained in:
Christoph Oelckers 2019-01-28 20:15:48 +01:00
commit 259ae41774
25 changed files with 124 additions and 65 deletions

View file

@ -129,7 +129,7 @@ FCajunMaster::~FCajunMaster()
}
//This function is called every tick (from g_game.c).
void FCajunMaster::Main ()
void FCajunMaster::Main(FLevelLocals *Level)
{
BotThinkCycles.Reset();
@ -137,7 +137,7 @@ void FCajunMaster::Main ()
return;
//Add new bots?
if (wanted_botnum > botnum && !freeze)
if (wanted_botnum > botnum && !Level->isFrozen())
{
if (t_join == ((wanted_botnum - botnum) * SPAWN_DELAY))
{