- sanitized the 'frozen level' code.

This had two different flags that were checked totally inconsistently, and one was not even saved.
Moved everything into a few subfunctions so that these checks do not have to be scattered all over the code.
This commit is contained in:
Christoph Oelckers 2019-01-28 20:15:48 +01:00
commit 259ae41774
25 changed files with 124 additions and 65 deletions

View file

@ -1184,7 +1184,7 @@ void DDecalFader::Tick ()
}
else
{
if (Level->maptime < TimeToStartDecay || bglobal.freeze)
if (Level->maptime < TimeToStartDecay || Level->isFrozen())
{
return;
}
@ -1271,7 +1271,7 @@ void DDecalStretcher::Tick ()
Destroy ();
return;
}
if (Level->maptime < TimeToStart || bglobal.freeze)
if (Level->maptime < TimeToStart || Level->isFrozen())
{
return;
}
@ -1339,7 +1339,7 @@ void DDecalSlider::Tick ()
Destroy ();
return;
}
if (Level->maptime < TimeToStart || bglobal.freeze)
if (Level->maptime < TimeToStart || Level->isFrozen())
{
return;
}
@ -1407,7 +1407,7 @@ void DDecalColorer::Tick ()
}
else
{
if (Level->maptime < TimeToStartDecay || bglobal.freeze)
if (Level->maptime < TimeToStartDecay || Level->isFrozen())
{
return;
}