- sanitized the 'frozen level' code.
This had two different flags that were checked totally inconsistently, and one was not even saved. Moved everything into a few subfunctions so that these checks do not have to be scattered all over the code.
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25 changed files with 124 additions and 65 deletions
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@ -243,7 +243,7 @@ void P_ThinkParticles ()
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{
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particle = &Particles[i];
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i = particle->tnext;
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if (!particle->notimefreeze && ((bglobal.freeze) || (level.flags2 & LEVEL2_FROZEN)))
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if (!particle->notimefreeze && level.isFrozen())
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{
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prev = particle;
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continue;
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