- sanitized the 'frozen level' code.

This had two different flags that were checked totally inconsistently, and one was not even saved.
Moved everything into a few subfunctions so that these checks do not have to be scattered all over the code.
This commit is contained in:
Christoph Oelckers 2019-01-28 20:15:48 +01:00
commit 259ae41774
25 changed files with 124 additions and 65 deletions

View file

@ -243,7 +243,7 @@ void P_ThinkParticles ()
{
particle = &Particles[i];
i = particle->tnext;
if (!particle->notimefreeze && ((bglobal.freeze) || (level.flags2 & LEVEL2_FROZEN)))
if (!particle->notimefreeze && level.isFrozen())
{
prev = particle;
continue;