- sanitized the 'frozen level' code.

This had two different flags that were checked totally inconsistently, and one was not even saved.
Moved everything into a few subfunctions so that these checks do not have to be scattered all over the code.
This commit is contained in:
Christoph Oelckers 2019-01-28 20:15:48 +01:00
commit 259ae41774
25 changed files with 124 additions and 65 deletions

View file

@ -965,7 +965,8 @@ void FLevelLocals::Serialize(FSerializer &arc, bool hubload)
("impactdecalcount", ImpactDecalCount)
("scrolls", Scrolls)
("automap", automap)
("interpolator", interpolator);
("interpolator", interpolator)
("frozenstate", frozenstate);
// Hub transitions must keep the current total time
@ -978,6 +979,7 @@ void FLevelLocals::Serialize(FSerializer &arc, bool hubload)
sky2texture = skytexture2;
R_InitSkyMap();
AirControlChanged();
bglobal.freeze = !!(frozenstate & 2);
}
Behaviors.SerializeModuleStates(arc);