- sanitized the 'frozen level' code.
This had two different flags that were checked totally inconsistently, and one was not even saved. Moved everything into a few subfunctions so that these checks do not have to be scattered all over the code.
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parent
3721771934
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259ae41774
25 changed files with 124 additions and 65 deletions
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@ -1219,6 +1219,12 @@ void P_PlayerThink (player_t *player)
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I_Error ("No player %td start\n", player - players + 1);
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}
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// Bots do not think in freeze mode.
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if (player->mo->Level->isFrozen() && player->Bot != nullptr)
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{
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return;
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}
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if (debugfile && !(player->cheats & CF_PREDICTING))
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{
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fprintf (debugfile, "tic %d for pl %d: (%f, %f, %f, %f) b:%02x p:%d y:%d f:%d s:%d u:%d\n",
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@ -1682,7 +1688,7 @@ bool P_IsPlayerTotallyFrozen(const player_t *player)
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return
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gamestate == GS_TITLELEVEL ||
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player->cheats & CF_TOTALLYFROZEN ||
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((player->mo->Level->flags2 & LEVEL2_FROZEN) && player->timefreezer == 0);
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player->mo->isFrozen();
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}
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