- sanitized the 'frozen level' code.

This had two different flags that were checked totally inconsistently, and one was not even saved.
Moved everything into a few subfunctions so that these checks do not have to be scattered all over the code.
This commit is contained in:
Christoph Oelckers 2019-01-28 20:15:48 +01:00
commit 259ae41774
25 changed files with 124 additions and 65 deletions

View file

@ -1654,6 +1654,18 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, CheckFor3DCeilingHit, CheckFor3DCeilingHit
static int isFrozen(AActor *self)
{
return self->isFrozen();
}
DEFINE_ACTION_FUNCTION_NATIVE(AActor, isFrozen, isFrozen)
{
PARAM_SELF_PROLOGUE(AActor);
ACTION_RETURN_BOOL(isFrozen(self));
}
//===========================================================================
//
// PlayerPawn functions