- sanitized the 'frozen level' code.
This had two different flags that were checked totally inconsistently, and one was not even saved. Moved everything into a few subfunctions so that these checks do not have to be scattered all over the code.
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parent
3721771934
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259ae41774
25 changed files with 124 additions and 65 deletions
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@ -1654,6 +1654,18 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, CheckFor3DCeilingHit, CheckFor3DCeilingHit
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static int isFrozen(AActor *self)
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{
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return self->isFrozen();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(AActor, isFrozen, isFrozen)
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{
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PARAM_SELF_PROLOGUE(AActor);
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ACTION_RETURN_BOOL(isFrozen(self));
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}
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//===========================================================================
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//
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// PlayerPawn functions
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