- Fixed: using custom automap backgrounds crashed.
SVN r1735 (trunk)
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4134bc3c64
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3 changed files with 6 additions and 3 deletions
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@ -262,7 +262,7 @@ bool P_UndoPlayerMorph (player_t *activator, player_t *player, bool force)
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if ((player->health > 0) || undobydeathsaves)
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{
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player->health = mo->health = mo->GetDefault()->health;
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player->health = mo->health = mo->SpawnHealth();
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}
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else // killed when morphed so stay dead
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{
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