- fixed: ACS's check...Texture functions must use the same search flags as the texture initialization code in p_setup.cpp and p_udmf.cpp. It also should not create textures that don't exist yet. We are only doing a comparison so it's not relevant if the texture exists or not.
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3 changed files with 6 additions and 2 deletions
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@ -3944,7 +3944,9 @@ bool DLevelScript::DoCheckActorTexture(int tid, AActor *activator, int string, b
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{
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return 0;
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}
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FTexture *tex = TexMan.FindTexture(FBehavior::StaticLookupString(string));
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FTexture *tex = TexMan.FindTexture(FBehavior::StaticLookupString(string), FTexture::TEX_Flat,
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FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_TryAny|FTextureManager::TEXMAN_DontCreate);
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if (tex == NULL)
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{ // If the texture we want to check against doesn't exist, then
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// they're obviously not the same.
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