- fixed: ACS's check...Texture functions must use the same search flags as the texture initialization code in p_setup.cpp and p_udmf.cpp. It also should not create textures that don't exist yet. We are only doing a comparison so it's not relevant if the texture exists or not.

This commit is contained in:
Christoph Oelckers 2014-05-16 10:56:23 +02:00
commit 25f4af734f
3 changed files with 6 additions and 2 deletions

View file

@ -238,6 +238,7 @@ FTextureID FTextureManager::CheckForTexture (const char *name, int usetype, BITF
FTexture *tex = Wads.GetLinkedTexture(lump);
if (tex == NO_TEXTURE) return FTextureID(-1);
if (tex != NULL) return tex->id;
if (flags & TEXMAN_DontCreate) return FTextureID(-1); // we only want to check, there's no need to create a texture if we don't have one yet.
tex = FTexture::CreateTexture("", lump, FTexture::TEX_Override);
if (tex != NULL)
{