- replaced all direct access to sector plane coefficients with wrapper functions.

This commit is contained in:
Christoph Oelckers 2016-03-29 12:40:41 +02:00
commit 25f5e8449a
30 changed files with 247 additions and 246 deletions

View file

@ -1530,7 +1530,7 @@ bool AActor::FloorBounceMissile (secplane_t &plane)
}
}
if (plane.c < 0)
if (plane.fC() < 0)
{ // on ceiling
if (!(BounceFlags & BOUNCE_Ceilings))
return true;
@ -1582,7 +1582,7 @@ bool AActor::FloorBounceMissile (secplane_t &plane)
FState *bouncestate;
names[0] = NAME_Bounce;
names[1] = plane.c < 0 ? NAME_Ceiling : NAME_Floor;
names[1] = plane.fC() < 0 ? NAME_Ceiling : NAME_Floor;
bouncestate = FindState(2, names);
if (bouncestate != NULL)
{
@ -1597,7 +1597,7 @@ bool AActor::FloorBounceMissile (secplane_t &plane)
}
else if (BounceFlags & (BOUNCE_AutoOff|BOUNCE_AutoOffFloorOnly))
{
if (plane.c > 0 || (BounceFlags & BOUNCE_AutoOff))
if (plane.fC() > 0 || (BounceFlags & BOUNCE_AutoOff))
{
// AutoOff only works when bouncing off a floor, not a ceiling (or in compatibility mode.)
if (!(flags & MF_NOGRAVITY) && (Vel.Z < 3))
@ -3644,18 +3644,18 @@ void AActor::Tick ()
// Check 3D floors as well
floorplane = P_FindFloorPlane(floorsector, PosAtZ(floorz));
if (floorplane.c < STEEPSLOPE &&
if (floorplane.fixC() < STEEPSLOPE &&
floorplane.ZatPoint (PosRelative(floorsector)) <= floorz)
{
const msecnode_t *node;
bool dopush = true;
if (floorplane.c > STEEPSLOPE*2/3)
if (floorplane.fixC() > STEEPSLOPE*2/3)
{
for (node = touching_sectorlist; node; node = node->m_tnext)
{
const sector_t *sec = node->m_sector;
if (sec->floorplane.c >= STEEPSLOPE)
if (sec->floorplane.fixC() >= STEEPSLOPE)
{
if (floorplane.ZatPoint(PosRelative(node->m_sector)) >= Z() - MaxStepHeight)
{