- replaced all direct access to sector plane coefficients with wrapper functions.
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30 changed files with 247 additions and 246 deletions
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@ -91,7 +91,7 @@ visplane_t *ceilingplane;
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// Empirically verified to be fairly uniform:
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#define visplane_hash(picnum,lightlevel,height) \
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((unsigned)((picnum)*3+(lightlevel)+((height).d)*7) & (MAXVISPLANES-1))
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((unsigned)((picnum)*3+(lightlevel)+((height).fixD())*7) & (MAXVISPLANES-1))
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// These are copies of the main parameters used when drawing stacked sectors.
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// When you change the main parameters, you should copy them here too *unless*
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@ -601,13 +601,11 @@ visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightl
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angle = 0;
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alpha = 0;
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additive = false;
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plane.a = plane.b = plane.d = 0;
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// [RH] Map floor skies and ceiling skies to separate visplanes. This isn't
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// always necessary, but it is needed if a floor and ceiling sky are in the
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// same column but separated by a wall. If they both try to reside in the
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// same visplane, then only the floor sky will be drawn.
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plane.c = height.c;
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plane.ic = height.ic;
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plane.set(0, 0, height.fixC(), 0);
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isskybox = skybox != NULL && !skybox->bInSkybox;
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}
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else if (skybox != NULL && skybox->bAlways && !skybox->bInSkybox)
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@ -1144,7 +1142,7 @@ void R_DrawSinglePlane (visplane_t *pl, fixed_t alpha, bool additive, bool maske
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basecolormap = pl->colormap;
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planeshade = LIGHT2SHADE(pl->lightlevel);
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if (r_drawflat || ((pl->height.a == 0 && pl->height.b == 0) && !tilt))
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if (r_drawflat || (!pl->height.isSlope() && !tilt))
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{
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R_DrawNormalPlane (pl, alpha, additive, masked);
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}
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@ -1566,7 +1564,7 @@ void R_DrawNormalPlane (visplane_t *pl, fixed_t alpha, bool additive, bool maske
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basexfrac = FixedMul (xscale, finecosine[planeang]) + x*xstepscale;
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baseyfrac = FixedMul (yscale, -finesine[planeang]) + x*ystepscale;
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planeheight = abs (FixedMul (pl->height.d, -pl->height.ic) - viewz);
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planeheight = abs (FixedMul (pl->height.fixD(), -pl->height.fixiC()) - viewz);
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GlobVis = FixedDiv (r_FloorVisibility, planeheight);
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if (fixedlightlev >= 0)
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@ -1722,7 +1720,7 @@ void R_DrawTiltedPlane (visplane_t *pl, fixed_t alpha, bool additive, bool maske
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planelightfloat = (r_TiltVisibility * lxscale * lyscale) / (fabs(pl->height.ZatPoint(FIXED2DBL(viewx), FIXED2DBL(viewy)) - FIXED2DBL(viewz))) / 65536.0;
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if (pl->height.c > 0)
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if (pl->height.fC() > 0)
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planelightfloat = -planelightfloat;
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if (fixedlightlev >= 0)
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