SVN r27 (trunk)
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parent
e06ba32525
commit
25f90d6221
74 changed files with 1133 additions and 235 deletions
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@ -543,8 +543,9 @@ void P_NewChaseDir (AActor *actor)
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deltay = actor->target->y - actor->y;
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// [RH] Make monsters run away from frightening players
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if (actor->target->player != NULL &&
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(actor->target->player->cheats & CF_FRIGHTENING))
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if ((actor->target->player != NULL &&
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(actor->target->player->cheats & CF_FRIGHTENING)) ||
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actor->flags4 & MF4_FRIGHTENED)
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{
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deltax = -deltax;
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deltay = -deltay;
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@ -1709,6 +1710,11 @@ void A_DoChase (AActor *actor, bool fastchase, FState *meleestate, FState *missi
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}
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actor->target = NULL;
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actor->flags |= MF_JUSTATTACKED;
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if (actor->goal != NULL && actor->goal->args[1] != 0)
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{
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actor->flags4 |= MF4_INCOMBAT;
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actor->SetState (actor->SpawnState);
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}
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actor->flags &= ~MF_INCHASE;
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return;
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}
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@ -1749,8 +1755,9 @@ void A_DoChase (AActor *actor, bool fastchase, FState *meleestate, FState *missi
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}
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// [RH] Scared monsters attack less frequently
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if (actor->target->player == NULL ||
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!(actor->target->player->cheats & CF_FRIGHTENING) ||
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if (((actor->target->player == NULL ||
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!(actor->target->player->cheats & CF_FRIGHTENING)) &&
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!(actor->flags4 & MF4_FRIGHTENED)) ||
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pr_scaredycat() < 43)
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{
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// check for melee attack
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@ -1969,6 +1976,7 @@ void A_XXScream (AActor *actor)
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// PROC P_DropItem
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//
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//---------------------------------------------------------------------------
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CVAR(Int, sv_dropstyle, 0, CVAR_SERVERINFO | CVAR_ARCHIVE);
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AInventory *P_DropItem (AActor *source, const TypeInfo *type, int special, int chance)
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{
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@ -1980,7 +1988,10 @@ AInventory *P_DropItem (AActor *source, const TypeInfo *type, int special, int c
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spawnz = source->z;
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if (!(compatflags & COMPATF_NOTOSSDROPS))
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{
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if (gameinfo.gametype == GAME_Strife)
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int style = sv_dropstyle;
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if (style==0) style= (gameinfo.gametype == GAME_Strife)? 2:1;
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if (style==2)
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{
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spawnz += 24*FRACUNIT;
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}
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@ -2031,7 +2042,10 @@ AInventory *P_DropItem (AActor *source, const TypeInfo *type, int special, int c
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void P_TossItem (AActor *item)
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{
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if (gameinfo.gametype == GAME_Strife)
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int style = sv_dropstyle;
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if (style==0) style= (gameinfo.gametype == GAME_Strife)? 2:1;
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if (style==2)
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{
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item->momx += pr_dropitem.Random2(7) << FRACBITS;
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item->momy += pr_dropitem.Random2(7) << FRACBITS;
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