SVN r27 (trunk)
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parent
e06ba32525
commit
25f90d6221
74 changed files with 1133 additions and 235 deletions
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@ -210,6 +210,8 @@ static flagdef ActorFlags[]=
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DEFINE_FLAG(MF4, ALLOWPARTICLES, AActor, flags4),
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DEFINE_FLAG(MF4, EXTREMEDEATH, AActor, flags4),
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DEFINE_FLAG(MF4, NOEXTREMEDEATH, AActor, flags4),
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DEFINE_FLAG(MF4, FRIGHTENED, AActor, flags4),
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DEFINE_FLAG(MF4, NOBOUNCESOUND, AActor, flags4),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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@ -2665,6 +2667,15 @@ static void ActorBloodColor (AActor *defaults, Baggage &bag)
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}
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//==========================================================================
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//
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//==========================================================================
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static void ActorBounceFactor (AActor *defaults, Baggage &bag)
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{
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SC_MustGetFloat ();
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defaults->bouncefactor = sc_Float * FRACUNIT;
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}
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//==========================================================================
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//
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//==========================================================================
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@ -3227,6 +3238,7 @@ static const ActorProps props[] =
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{ "armor.savepercent", (apf)ArmorSavePercent, RUNTIME_CLASS(AActor) },
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{ "attacksound", ActorAttackSound, RUNTIME_CLASS(AActor) },
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{ "bloodcolor", ActorBloodColor, RUNTIME_CLASS(AActor) },
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{ "bouncefactor", ActorBounceFactor, RUNTIME_CLASS(AActor) },
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{ "burn", ActorBurnState, RUNTIME_CLASS(AActor) },
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{ "burnheight", ActorBurnHeight, RUNTIME_CLASS(AActor) },
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{ "clearflags", ActorClearFlags, RUNTIME_CLASS(AActor) },
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@ -3424,3 +3436,5 @@ void FinishThingdef()
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}
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}
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}
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