- fixed: Hexen's poison cloud needs to call P_DamageMobj, even with a damage value of 0. Added a new flag to handle this case because normally this is not desirable.

This commit is contained in:
Christoph Oelckers 2017-02-19 23:20:09 +01:00
commit 26144340b8
4 changed files with 6 additions and 3 deletions

View file

@ -316,6 +316,7 @@ static FFlagDef ActorFlagDefs[]=
DEFINE_FLAG(MF7, SPRITEANGLE, AActor, flags7),
DEFINE_FLAG(MF7, SMASHABLE, AActor, flags7),
DEFINE_FLAG(MF7, NOSHIELDREFLECT, AActor, flags7),
DEFINE_FLAG(MF7, FORCEZERORADIUSDMG, AActor, flags7),
// Effect flags
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),