- fixed: Hexen's poison cloud needs to call P_DamageMobj, even with a damage value of 0. Added a new flag to handle this case because normally this is not desirable.
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4 changed files with 6 additions and 3 deletions
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@ -316,6 +316,7 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(MF7, SPRITEANGLE, AActor, flags7),
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DEFINE_FLAG(MF7, SMASHABLE, AActor, flags7),
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DEFINE_FLAG(MF7, NOSHIELDREFLECT, AActor, flags7),
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DEFINE_FLAG(MF7, FORCEZERORADIUSDMG, AActor, flags7),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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