- added a "custom" flag to drawmugshot so that the user-specified image can be forced to be used.
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3 changed files with 19 additions and 16 deletions
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@ -489,7 +489,7 @@ FTexture *FMugShot::GetFace(player_t *player, const char *default_face, int accu
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if (CurrentState != NULL)
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{
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int skin = player->userinfo.GetSkin();
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const char *skin_face = player->morphTics ? player->MorphedPlayerClass->Face.GetChars() : skins[skin].face;
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const char *skin_face = (stateflags & FMugShot::CUSTOM) ? nullptr : (player->morphTics ? player->MorphedPlayerClass->Face.GetChars() : skins[skin].face);
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return CurrentState->GetCurrentFrameTexture(default_face, skin_face, level, angle);
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}
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return NULL;
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