Switched the pointer to AAPTR_DEFAULT.

This commit is contained in:
MajorCooke 2016-06-20 09:11:38 -05:00
commit 26408a5043
2 changed files with 2 additions and 2 deletions

View file

@ -558,7 +558,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetPlayerInput)
assert(ret != nullptr);
PARAM_SELF_PROLOGUE(AActor);
PARAM_INT (inputnum);
PARAM_INT_OPT (ptr) { ptr = AAPTR_PLAYER1; }
PARAM_INT_OPT (ptr) { ptr = AAPTR_DEFAULT; }
AActor *mobj = COPY_AAPTR(self, ptr);