Move renders into folders
This commit is contained in:
parent
e27702481d
commit
2659090e1c
65 changed files with 147 additions and 137 deletions
|
|
@ -1,166 +0,0 @@
|
|||
/*
|
||||
** r_3dfloors.cpp
|
||||
** software 3D floors addon
|
||||
**
|
||||
** by kgsws
|
||||
*/
|
||||
|
||||
#include "templates.h"
|
||||
#include "doomdef.h"
|
||||
#include "p_local.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "r_local.h"
|
||||
#include "r_bsp.h"
|
||||
#include "r_plane.h"
|
||||
#include "c_cvars.h"
|
||||
#include "r_3dfloors.h"
|
||||
|
||||
CVAR(Int, r_3dfloors, true, 0);
|
||||
|
||||
namespace swrenderer
|
||||
{
|
||||
|
||||
// external variables
|
||||
int fake3D;
|
||||
F3DFloor *fakeFloor;
|
||||
fixed_t fakeHeight;
|
||||
fixed_t fakeAlpha;
|
||||
int fakeActive = 0;
|
||||
double sclipBottom;
|
||||
double sclipTop;
|
||||
HeightLevel *height_top = NULL;
|
||||
HeightLevel *height_cur = NULL;
|
||||
int CurrentMirror = 0;
|
||||
int CurrentSkybox = 0;
|
||||
|
||||
// private variables
|
||||
int height_max = -1;
|
||||
TArray<HeightStack> toplist;
|
||||
ClipStack *clip_top = NULL;
|
||||
ClipStack *clip_cur = NULL;
|
||||
|
||||
void R_3D_DeleteHeights()
|
||||
{
|
||||
height_cur = height_top;
|
||||
while(height_cur) {
|
||||
height_top = height_cur;
|
||||
height_cur = height_cur->next;
|
||||
M_Free(height_top);
|
||||
}
|
||||
height_max = -1;
|
||||
height_top = height_cur = NULL;
|
||||
}
|
||||
|
||||
void R_3D_AddHeight(secplane_t *add, sector_t *sec)
|
||||
{
|
||||
HeightLevel *near;
|
||||
HeightLevel *curr;
|
||||
|
||||
double height = add->ZatPoint(ViewPos);
|
||||
if(height >= sec->CenterCeiling()) return;
|
||||
if(height <= sec->CenterFloor()) return;
|
||||
|
||||
fakeActive = 1;
|
||||
|
||||
if(height_max >= 0) {
|
||||
near = height_top;
|
||||
while(near && near->height < height) near = near->next;
|
||||
if(near) {
|
||||
if(near->height == height) return;
|
||||
curr = (HeightLevel*)M_Malloc(sizeof(HeightLevel));
|
||||
curr->height = height;
|
||||
curr->prev = near->prev;
|
||||
curr->next = near;
|
||||
if(near->prev) near->prev->next = curr;
|
||||
else height_top = curr;
|
||||
near->prev = curr;
|
||||
} else {
|
||||
curr = (HeightLevel*)M_Malloc(sizeof(HeightLevel));
|
||||
curr->height = height;
|
||||
curr->prev = height_cur;
|
||||
curr->next = NULL;
|
||||
height_cur->next = curr;
|
||||
height_cur = curr;
|
||||
}
|
||||
} else {
|
||||
height_top = height_cur = (HeightLevel*)M_Malloc(sizeof(HeightLevel));
|
||||
height_top->height = height;
|
||||
height_top->prev = NULL;
|
||||
height_top->next = NULL;
|
||||
}
|
||||
height_max++;
|
||||
}
|
||||
|
||||
void R_3D_NewClip()
|
||||
{
|
||||
ClipStack *curr;
|
||||
// extern short floorclip[MAXWIDTH];
|
||||
// extern short ceilingclip[MAXWIDTH];
|
||||
|
||||
curr = (ClipStack*)M_Malloc(sizeof(ClipStack));
|
||||
curr->next = 0;
|
||||
memcpy(curr->floorclip, floorclip, sizeof(short) * MAXWIDTH);
|
||||
memcpy(curr->ceilingclip, ceilingclip, sizeof(short) * MAXWIDTH);
|
||||
curr->ffloor = fakeFloor;
|
||||
assert(fakeFloor->floorclip == NULL);
|
||||
assert(fakeFloor->ceilingclip == NULL);
|
||||
fakeFloor->floorclip = curr->floorclip;
|
||||
fakeFloor->ceilingclip = curr->ceilingclip;
|
||||
if(clip_top) {
|
||||
clip_cur->next = curr;
|
||||
clip_cur = curr;
|
||||
} else {
|
||||
clip_top = clip_cur = curr;
|
||||
}
|
||||
}
|
||||
|
||||
void R_3D_ResetClip()
|
||||
{
|
||||
clip_cur = clip_top;
|
||||
while(clip_cur)
|
||||
{
|
||||
assert(clip_cur->ffloor->floorclip != NULL);
|
||||
assert(clip_cur->ffloor->ceilingclip != NULL);
|
||||
clip_cur->ffloor->ceilingclip = clip_cur->ffloor->floorclip = NULL;
|
||||
clip_top = clip_cur;
|
||||
clip_cur = clip_cur->next;
|
||||
M_Free(clip_top);
|
||||
}
|
||||
clip_cur = clip_top = NULL;
|
||||
}
|
||||
|
||||
void R_3D_EnterSkybox()
|
||||
{
|
||||
HeightStack current;
|
||||
|
||||
current.height_top = height_top;
|
||||
current.height_cur = height_cur;
|
||||
current.height_max = height_max;
|
||||
|
||||
toplist.Push(current);
|
||||
|
||||
height_top = NULL;
|
||||
height_cur = NULL;
|
||||
height_max = -1;
|
||||
|
||||
CurrentSkybox++;
|
||||
}
|
||||
|
||||
void R_3D_LeaveSkybox()
|
||||
{
|
||||
HeightStack current;
|
||||
|
||||
current.height_top = NULL;
|
||||
current.height_cur = NULL;
|
||||
current.height_max = -1;
|
||||
|
||||
toplist.Pop(current);
|
||||
|
||||
height_top = current.height_top;
|
||||
height_cur = current.height_cur;
|
||||
height_max = current.height_max;
|
||||
|
||||
CurrentSkybox--;
|
||||
}
|
||||
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue