Move renders into folders
This commit is contained in:
parent
e27702481d
commit
2659090e1c
65 changed files with 147 additions and 137 deletions
|
|
@ -1,113 +0,0 @@
|
|||
/*
|
||||
** Particle drawing
|
||||
** Copyright (c) 2016 Magnus Norddahl
|
||||
**
|
||||
** This software is provided 'as-is', without any express or implied
|
||||
** warranty. In no event will the authors be held liable for any damages
|
||||
** arising from the use of this software.
|
||||
**
|
||||
** Permission is granted to anyone to use this software for any purpose,
|
||||
** including commercial applications, and to alter it and redistribute it
|
||||
** freely, subject to the following restrictions:
|
||||
**
|
||||
** 1. The origin of this software must not be misrepresented; you must not
|
||||
** claim that you wrote the original software. If you use this software
|
||||
** in a product, an acknowledgment in the product documentation would be
|
||||
** appreciated but is not required.
|
||||
** 2. Altered source versions must be plainly marked as such, and must not be
|
||||
** misrepresented as being the original software.
|
||||
** 3. This notice may not be removed or altered from any source distribution.
|
||||
**
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include "templates.h"
|
||||
#include "doomdef.h"
|
||||
#include "sbar.h"
|
||||
#include "r_data/r_translate.h"
|
||||
#include "r_poly_particle.h"
|
||||
#include "r_poly.h"
|
||||
|
||||
void RenderPolyParticle::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, particle_t *particle, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue)
|
||||
{
|
||||
DVector3 pos = particle->Pos;
|
||||
double psize = particle->size / 8.0;
|
||||
double zpos = pos.Z;
|
||||
|
||||
DVector2 points[2] =
|
||||
{
|
||||
{ pos.X - ViewSin * psize, pos.Y + ViewCos * psize },
|
||||
{ pos.X + ViewSin * psize, pos.Y - ViewCos * psize }
|
||||
};
|
||||
|
||||
TriVertex *vertices = PolyVertexBuffer::GetVertices(4);
|
||||
if (!vertices)
|
||||
return;
|
||||
|
||||
bool foggy = false;
|
||||
int actualextralight = foggy ? 0 : extralight << 4;
|
||||
|
||||
std::pair<float, float> offsets[4] =
|
||||
{
|
||||
{ 0.0f, 1.0f },
|
||||
{ 1.0f, 1.0f },
|
||||
{ 1.0f, 0.0f },
|
||||
{ 0.0f, 0.0f },
|
||||
};
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
auto &p = (i == 0 || i == 3) ? points[0] : points[1];
|
||||
|
||||
vertices[i].x = (float)p.X;
|
||||
vertices[i].y = (float)p.Y;
|
||||
vertices[i].z = (float)(zpos + psize * (2.0 * offsets[i].second - 1.0));
|
||||
vertices[i].w = 1.0f;
|
||||
vertices[i].varying[0] = (float)(offsets[i].first);
|
||||
vertices[i].varying[1] = (float)(1.0f - offsets[i].second);
|
||||
}
|
||||
|
||||
// int color = (particle->color >> 24) & 0xff; // pal index, I think
|
||||
bool fullbrightSprite = particle->bright != 0;
|
||||
|
||||
PolyDrawArgs args;
|
||||
|
||||
if (fullbrightSprite || swrenderer::fixedlightlev >= 0 || swrenderer::fixedcolormap)
|
||||
{
|
||||
args.uniforms.light = 256;
|
||||
args.uniforms.flags = TriUniforms::fixed_light;
|
||||
}
|
||||
else
|
||||
{
|
||||
args.uniforms.light = (uint32_t)((sub->sector->lightlevel + actualextralight) / 255.0f * 256.0f);
|
||||
args.uniforms.flags = 0;
|
||||
}
|
||||
args.uniforms.subsectorDepth = subsectorDepth;
|
||||
|
||||
if (swrenderer::r_swtruecolor)
|
||||
{
|
||||
uint32_t alpha = particle->trans;
|
||||
args.uniforms.color = (alpha << 24) | (particle->color & 0xffffff);
|
||||
}
|
||||
else
|
||||
{
|
||||
args.uniforms.color = ((uint32_t)particle->color) >> 24;
|
||||
args.uniforms.srcalpha = particle->trans;
|
||||
args.uniforms.destalpha = 255 - particle->trans;
|
||||
}
|
||||
|
||||
args.objectToClip = &worldToClip;
|
||||
args.vinput = vertices;
|
||||
args.vcount = 4;
|
||||
args.mode = TriangleDrawMode::Fan;
|
||||
args.ccw = true;
|
||||
args.stenciltestvalue = stencilValue;
|
||||
args.stencilwritevalue = stencilValue;
|
||||
args.SetColormap(sub->sector->ColorMap);
|
||||
args.SetClipPlane(clipPlane.x, clipPlane.y, clipPlane.z, clipPlane.w);
|
||||
args.subsectorTest = true;
|
||||
args.writeStencil = false;
|
||||
args.writeSubsector = false;
|
||||
args.blendmode = TriBlendMode::AlphaBlend;
|
||||
PolyTriangleDrawer::draw(args);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue