- Change shadowmap resolution from 1024 to 128

This commit is contained in:
Magnus Norddahl 2017-06-03 21:19:34 +02:00
commit 265df4b797
4 changed files with 15 additions and 7 deletions

View file

@ -106,7 +106,7 @@ void FShadowMap::Update()
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, mNodesBuffer);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, mLinesBuffer);
glViewport(0, 0, 1024, 1024);
glViewport(0, 0, SHADOWMAP_QUALITY, 1024);
GLRenderer->RenderScreenQuad();
const auto &viewport = GLRenderer->mScreenViewport;

View file

@ -8,6 +8,10 @@
class ADynamicLight;
struct level_info_t;
// This constant must match the same constant in shadowmap.fp
//#define SHADOWMAP_QUALITY 1024
#define SHADOWMAP_QUALITY 128
class FShadowMap
{
public:

View file

@ -770,7 +770,7 @@ void FGLRenderBuffers::CreateShadowMap()
glGetIntegerv(GL_TEXTURE_BINDING_2D, &textureBinding);
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &frameBufferBinding);
mShadowMapTexture = Create2DTexture("ShadowMap", GL_R32F, 1024, 1024);
mShadowMapTexture = Create2DTexture("ShadowMap", GL_R32F, SHADOWMAP_QUALITY, 1024);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);