- Change shadowmap resolution from 1024 to 128
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4 changed files with 15 additions and 7 deletions
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@ -106,7 +106,7 @@ void FShadowMap::Update()
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, mNodesBuffer);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, mLinesBuffer);
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glViewport(0, 0, 1024, 1024);
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glViewport(0, 0, SHADOWMAP_QUALITY, 1024);
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GLRenderer->RenderScreenQuad();
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const auto &viewport = GLRenderer->mScreenViewport;
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