- Switched to a genericly extensible representation for userinfo.
- Fixed: The playerinfo CCMD did not range check the player number. SVN r4253 (trunk)
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parent
404df07629
commit
2668988870
37 changed files with 744 additions and 429 deletions
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@ -240,14 +240,15 @@ void G_NewInit ()
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for (i = 0; i < MAXPLAYERS; ++i)
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{
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player_t *p = &players[i];
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userinfo_t saved_ui = players[i].userinfo;
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userinfo_t saved_ui;
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saved_ui.TransferFrom(players[i].userinfo);
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int chasecam = p->cheats & CF_CHASECAM;
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p->~player_t();
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::new(p) player_t;
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players[i].cheats |= chasecam;
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players[i].playerstate = PST_DEAD;
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playeringame[i] = 0;
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players[i].userinfo = saved_ui;
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players[i].userinfo.TransferFrom(saved_ui);
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}
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BackupSaveName = "";
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consoleplayer = 0;
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@ -287,7 +288,7 @@ static void InitPlayerClasses ()
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{
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for (int i = 0; i < MAXPLAYERS; ++i)
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{
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SinglePlayerClass[i] = players[i].userinfo.PlayerClass;
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SinglePlayerClass[i] = players[i].userinfo.GetPlayerClassNum();
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if (SinglePlayerClass[i] < 0 || !playeringame[i])
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{
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SinglePlayerClass[i] = (pr_classchoice()) % PlayerClasses.Size ();
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