- scriptified a few more of the simpler powerups.
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3b524cbed4
commit
267b1842b4
5 changed files with 136 additions and 193 deletions
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@ -1481,10 +1481,6 @@ void APowerBuddha::EndEffect ()
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Owner->player->cheats &= ~CF_BUDDHA;
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}
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// Scanner powerup ----------------------------------------------------------
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IMPLEMENT_CLASS(APowerScanner, false, false)
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// Time freezer powerup -----------------------------------------------------
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IMPLEMENT_CLASS( APowerTimeFreezer, false, false)
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@ -1747,144 +1743,6 @@ void APowerProtection::ModifyDamage(int damage, FName damageType, int &newdamage
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}
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}
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// Drain rune -------------------------------------------------------
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IMPLEMENT_CLASS(APowerDrain, false, false)
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//===========================================================================
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//
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// ARuneDrain :: InitEffect
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//
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//===========================================================================
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void APowerDrain::InitEffect( )
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{
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Super::InitEffect();
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if (Owner== NULL || Owner->player == NULL)
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return;
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// Give the player the power to drain life from opponents when he damages them.
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Owner->player->cheats |= CF_DRAIN;
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}
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//===========================================================================
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//
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// ARuneDrain :: EndEffect
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//
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//===========================================================================
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void APowerDrain::EndEffect( )
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{
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Super::EndEffect();
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// Nothing to do if there's no owner.
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if (Owner != NULL && Owner->player != NULL)
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{
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// Take away the drain power.
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Owner->player->cheats &= ~CF_DRAIN;
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}
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}
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// Regeneration rune -------------------------------------------------------
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IMPLEMENT_CLASS(APowerRegeneration, false, false)
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//===========================================================================
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//
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// APowerRegeneration :: DoEffect
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//
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//===========================================================================
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void APowerRegeneration::DoEffect()
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{
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Super::DoEffect();
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if (Owner != NULL && Owner->health > 0 && (level.time & 31) == 0)
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{
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if (P_GiveBody(Owner, int(Strength)))
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{
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S_Sound(Owner, CHAN_ITEM, "*regenerate", 1, ATTN_NORM );
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}
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}
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}
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// High jump rune -------------------------------------------------------
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IMPLEMENT_CLASS(APowerHighJump, false, false)
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//===========================================================================
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//
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// ARuneHighJump :: InitEffect
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//
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//===========================================================================
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void APowerHighJump::InitEffect( )
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{
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Super::InitEffect();
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if (Owner== NULL || Owner->player == NULL)
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return;
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// Give the player the power to jump much higher.
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Owner->player->cheats |= CF_HIGHJUMP;
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}
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//===========================================================================
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//
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// ARuneHighJump :: EndEffect
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//
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//===========================================================================
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void APowerHighJump::EndEffect( )
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{
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Super::EndEffect();
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// Nothing to do if there's no owner.
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if (Owner != NULL && Owner->player != NULL)
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{
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// Take away the high jump power.
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Owner->player->cheats &= ~CF_HIGHJUMP;
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}
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}
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// Double firing speed rune ---------------------------------------------
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IMPLEMENT_CLASS(APowerDoubleFiringSpeed, false, false)
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//===========================================================================
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//
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// APowerDoubleFiringSpeed :: InitEffect
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//
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//===========================================================================
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void APowerDoubleFiringSpeed::InitEffect( )
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{
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Super::InitEffect();
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if (Owner== NULL || Owner->player == NULL)
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return;
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// Give the player the power to shoot twice as fast.
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Owner->player->cheats |= CF_DOUBLEFIRINGSPEED;
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}
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//===========================================================================
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//
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// APowerDoubleFiringSpeed :: EndEffect
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//
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//===========================================================================
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void APowerDoubleFiringSpeed::EndEffect( )
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{
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Super::EndEffect();
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// Nothing to do if there's no owner.
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if (Owner != NULL && Owner->player != NULL)
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{
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// Take away the shooting twice as fast power.
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Owner->player->cheats &= ~CF_DOUBLEFIRINGSPEED;
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}
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}
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// Morph powerup ------------------------------------------------------
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IMPLEMENT_CLASS(APowerMorph, false, true)
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