- implement direct cvar linking to custom shader uniforms
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95c5449a75
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3 changed files with 135 additions and 1 deletions
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@ -145,6 +145,28 @@ FBaseCVar::~FBaseCVar ()
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}
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}
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void FBaseCVar::SetCallback(void *callback)
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{
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m_Callback = reinterpret_cast<void (__cdecl *)(FBaseCVar &)>(callback);
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m_UseCallback = true;
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}
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void FBaseCVar::ClearCallback()
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{
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m_Callback = nullptr;
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m_UseCallback = false;
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}
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void FBaseCVar::SetExtraDataPointer(void *pointer)
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{
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m_ExtraDataPointer = pointer;
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}
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void* FBaseCVar::GetExtraDataPointer()
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{
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return m_ExtraDataPointer;
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}
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const char *FBaseCVar::GetHumanString(int precision) const
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{
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return GetGenericRep(CVAR_String).String;
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