- implement direct cvar linking to custom shader uniforms

This commit is contained in:
Rachael Alexanderson 2022-02-01 11:42:55 -05:00
commit 267e714bf1
3 changed files with 135 additions and 1 deletions

View file

@ -145,6 +145,28 @@ FBaseCVar::~FBaseCVar ()
}
}
void FBaseCVar::SetCallback(void *callback)
{
m_Callback = reinterpret_cast<void (__cdecl *)(FBaseCVar &)>(callback);
m_UseCallback = true;
}
void FBaseCVar::ClearCallback()
{
m_Callback = nullptr;
m_UseCallback = false;
}
void FBaseCVar::SetExtraDataPointer(void *pointer)
{
m_ExtraDataPointer = pointer;
}
void* FBaseCVar::GetExtraDataPointer()
{
return m_ExtraDataPointer;
}
const char *FBaseCVar::GetHumanString(int precision) const
{
return GetGenericRep(CVAR_String).String;