- floatified P_TryMove and the sliding and bouncing code.
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10 changed files with 259 additions and 281 deletions
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@ -65,9 +65,9 @@ inline angle_t R_PointToAnglePrecise (fixed_t viewx, fixed_t viewy, fixed_t x, f
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}
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// Used for interpolation waypoints.
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struct fixedvec3a
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struct DVector3a
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{
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fixed_t x, y, z;
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DVector3 pos;
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DAngle angle;
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};
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@ -78,7 +78,7 @@ void R_ResetViewInterpolation ();
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void R_RebuildViewInterpolation(player_t *player);
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bool R_GetViewInterpolationStatus();
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void R_ClearInterpolationPath();
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void R_AddInterpolationPoint(const fixedvec3a &vec);
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void R_AddInterpolationPoint(const DVector3a &vec);
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void R_SetViewSize (int blocks);
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void R_SetFOV (float fov);
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float R_GetFOV ();
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