- floatified P_TryMove and the sliding and bouncing code.

This commit is contained in:
Christoph Oelckers 2016-03-27 13:29:58 +02:00
commit 26ff2f73d7
10 changed files with 259 additions and 281 deletions

View file

@ -65,9 +65,9 @@ inline angle_t R_PointToAnglePrecise (fixed_t viewx, fixed_t viewy, fixed_t x, f
}
// Used for interpolation waypoints.
struct fixedvec3a
struct DVector3a
{
fixed_t x, y, z;
DVector3 pos;
DAngle angle;
};
@ -78,7 +78,7 @@ void R_ResetViewInterpolation ();
void R_RebuildViewInterpolation(player_t *player);
bool R_GetViewInterpolationStatus();
void R_ClearInterpolationPath();
void R_AddInterpolationPoint(const fixedvec3a &vec);
void R_AddInterpolationPoint(const DVector3a &vec);
void R_SetViewSize (int blocks);
void R_SetFOV (float fov);
float R_GetFOV ();