Rename "depth fade falloff" to "depth fade threshold" as it makes more sense
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13 changed files with 19 additions and 19 deletions
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@ -394,7 +394,7 @@ void AActor::Serialize(FSerializer &arc)
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A("WorldOffset", WorldOffset)
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("modelData", modelData)
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A("LandingSpeed", LandingSpeed)
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A("DepthFadeFalloff", DepthFadeFalloff)
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A("DepthFadeThreshold", DepthFadeThreshold)
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("unmorphtime", UnmorphTime)
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("morphflags", MorphFlags)
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