Rename "depth fade falloff" to "depth fade threshold" as it makes more sense
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6c57283b25
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27058efe85
13 changed files with 19 additions and 19 deletions
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@ -131,7 +131,7 @@ void HWSprite::DrawSprite(HWDrawInfo *di, FRenderState &state, bool translucent)
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state.SetTextureMode(RenderStyle);
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if (actor)
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state.SetDepthFadeFalloff(actor->DepthFadeFalloff);
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state.SetDepthFadeThreshold(actor->DepthFadeThreshold);
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if (hw_styleflags == STYLEHW_NoAlphaTest)
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{
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@ -328,7 +328,7 @@ void HWSprite::DrawSprite(HWDrawInfo *di, FRenderState &state, bool translucent)
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state.ClearDepthBias();
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}
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state.SetDepthFadeFalloff(0.0f);
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state.SetDepthFadeThreshold(0.0f);
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// [Nash] hitbox debug
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if (actor && r_showhitbox)
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