Added blending modes to triangle codegen

This commit is contained in:
Magnus Norddahl 2016-11-19 02:53:32 +01:00
commit 272fe7f754
13 changed files with 243 additions and 206 deletions

View file

@ -83,8 +83,8 @@ void RenderPolyParticle::Render(const TriMatrix &worldToClip, particle_t *partic
uniforms.flags = 0;
}
uniforms.subsectorDepth = subsectorDepth;
uint32_t alpha = particle->trans;
uniforms.color = (alpha << 24) | (particle->color & 0xffffff);
PolyDrawArgs args;
args.uniforms = uniforms;
@ -94,6 +94,5 @@ void RenderPolyParticle::Render(const TriMatrix &worldToClip, particle_t *partic
args.ccw = true;
args.stenciltestvalue = 0;
args.stencilwritevalue = 1;
args.solidcolor = (alpha << 24) | (particle->color & 0xffffff);
PolyTriangleDrawer::draw(args, TriDrawVariant::FillSubsector);
PolyTriangleDrawer::draw(args, TriDrawVariant::FillSubsector, TriBlendMode::AlphaBlend);
}