Added blending modes to triangle codegen
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5d6ceb868e
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272fe7f754
13 changed files with 243 additions and 206 deletions
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@ -83,8 +83,8 @@ void RenderPolyParticle::Render(const TriMatrix &worldToClip, particle_t *partic
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uniforms.flags = 0;
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}
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uniforms.subsectorDepth = subsectorDepth;
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uint32_t alpha = particle->trans;
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uniforms.color = (alpha << 24) | (particle->color & 0xffffff);
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PolyDrawArgs args;
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args.uniforms = uniforms;
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@ -94,6 +94,5 @@ void RenderPolyParticle::Render(const TriMatrix &worldToClip, particle_t *partic
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args.ccw = true;
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args.stenciltestvalue = 0;
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args.stencilwritevalue = 1;
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args.solidcolor = (alpha << 24) | (particle->color & 0xffffff);
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PolyTriangleDrawer::draw(args, TriDrawVariant::FillSubsector);
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PolyTriangleDrawer::draw(args, TriDrawVariant::FillSubsector, TriBlendMode::AlphaBlend);
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}
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