Added blending modes to triangle codegen

This commit is contained in:
Magnus Norddahl 2016-11-19 02:53:32 +01:00
commit 272fe7f754
13 changed files with 243 additions and 206 deletions

View file

@ -140,8 +140,8 @@ void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, subsector_t *s
args.stenciltestvalue = 0;
args.stencilwritevalue = 1;
args.SetTexture(tex);
PolyTriangleDrawer::draw(args, TriDrawVariant::Draw);
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil);
PolyTriangleDrawer::draw(args, TriDrawVariant::DrawNormal, TriBlendMode::Copy);
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
}
void RenderPolyPlane::Render(const TriMatrix &worldToClip, subsector_t *sub, uint32_t subsectorDepth, bool ceiling, double skyHeight)
@ -235,13 +235,13 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, subsector_t *sub, uin
if (!isSky)
{
args.SetTexture(tex);
PolyTriangleDrawer::draw(args, TriDrawVariant::Draw);
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil);
PolyTriangleDrawer::draw(args, TriDrawVariant::DrawNormal, TriBlendMode::Copy);
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
}
else
{
args.stencilwritevalue = 255;
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil);
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
for (uint32_t i = 0; i < sub->numlines; i++)
{
@ -309,7 +309,7 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, subsector_t *sub, uin
args.vinput = wallvert;
args.vcount = 4;
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil);
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
}
}
}