- Fixed: When setting up a deep water sector with Transfer_Heights the floorclip
information of all actors in the sector needs to be updated. SVN r1600 (trunk)
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11 changed files with 49 additions and 59 deletions
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@ -1391,8 +1391,7 @@ void R_NewWall (bool needlights)
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// it is definitely invisible and doesn't need to be marked.
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// killough 3/7/98: add deep water check
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if (frontsector->heightsec == NULL ||
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(frontsector->heightsec->MoreFlags & SECF_IGNOREHEIGHTSEC))
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if (frontsector->GetHeightSec() == NULL)
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{
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if (frontsector->floorplane.ZatPoint (viewx, viewy) >= viewz) // above view plane
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markfloor = false;
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