- Fixed compilation on non-Windows systems by removing dependency on src/Linux/platform.h
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5 changed files with 22 additions and 5 deletions
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@ -176,7 +176,7 @@ bool FDMDModel::Load(const char * path, int, const char * buffer, int length)
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// Translate each vertex.
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for(k = 0, pVtx = pfr->vertices; k < info.numVertices; k++, pVtx++)
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{
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UnpackVector(USHORT(pVtx->normal), frame->normals[k].xyz);
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UnpackVector((unsigned short)(pVtx->normal), frame->normals[k].xyz);
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for(c = 0; c < 3; c++)
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{
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frame->vertices[k].xyz[axis[c]] =
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@ -208,7 +208,7 @@ bool FDMDModel::Load(const char * path, int, const char * buffer, int length)
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for(i = 0; i < info.numLODs; i++)
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for(k = 0; k < lodInfo[i].numTriangles; k++)
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for(c = 0; c < 3; c++)
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vertexUsage[SHORT(triangles[i][k].vertexIndices[c])] |= 1 << i;
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vertexUsage[short(triangles[i][k].vertexIndices[c])] |= 1 << i;
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loaded=true;
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return true;
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