Aded FLIPSPRITEOFFSET<X/Y> for actors and bFlipOffset<X/Y> for visual thinkers.
- Inverts the direction that (Sprite)Offset pushes the sprite without affecting *any* other offsets, allowing them to combine seemlessly.
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8 changed files with 37 additions and 11 deletions
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@ -381,6 +381,8 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(RF2, ONLYVISIBLEINMIRRORS, AActor, renderflags2),
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DEFINE_FLAG(RF2, BILLBOARDFACECAMERA, AActor, renderflags2),
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DEFINE_FLAG(RF2, BILLBOARDNOFACECAMERA, AActor, renderflags2),
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DEFINE_FLAG(RF2, FLIPSPRITEOFFSETX, AActor, renderflags2),
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DEFINE_FLAG(RF2, FLIPSPRITEOFFSETY, AActor, renderflags2),
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// Bounce flags
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DEFINE_FLAG2(BOUNCE_Walls, BOUNCEONWALLS, AActor, BounceFlags),
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