Aded FLIPSPRITEOFFSET<X/Y> for actors and bFlipOffset<X/Y> for visual thinkers.

- Inverts the direction that (Sprite)Offset pushes the sprite without affecting *any* other offsets, allowing them to combine seemlessly.
This commit is contained in:
Major Cooke 2024-01-19 21:29:57 -06:00 committed by Rachael Alexanderson
commit 278ebf3202
8 changed files with 37 additions and 11 deletions

View file

@ -381,6 +381,8 @@ static FFlagDef ActorFlagDefs[]=
DEFINE_FLAG(RF2, ONLYVISIBLEINMIRRORS, AActor, renderflags2),
DEFINE_FLAG(RF2, BILLBOARDFACECAMERA, AActor, renderflags2),
DEFINE_FLAG(RF2, BILLBOARDNOFACECAMERA, AActor, renderflags2),
DEFINE_FLAG(RF2, FLIPSPRITEOFFSETX, AActor, renderflags2),
DEFINE_FLAG(RF2, FLIPSPRITEOFFSETY, AActor, renderflags2),
// Bounce flags
DEFINE_FLAG2(BOUNCE_Walls, BOUNCEONWALLS, AActor, BounceFlags),