- g_shared refactored
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9f78bcd1e6
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27aeb6a656
15 changed files with 111 additions and 122 deletions
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@ -965,7 +965,7 @@ void APowerFlight::InitEffect ()
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Super::InitEffect();
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Owner->flags2 |= MF2_FLY;
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Owner->flags |= MF_NOGRAVITY;
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if (Owner->z <= Owner->floorz)
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if (Owner->Z() <= Owner->floorz)
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{
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Owner->velz = 4*FRACUNIT; // thrust the player in the air a bit
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}
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@ -1012,7 +1012,7 @@ void APowerFlight::EndEffect ()
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if (!(Owner->flags7 & MF7_FLYCHEAT))
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{
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if (Owner->z != Owner->floorz)
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if (Owner->Z() != Owner->floorz)
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{
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Owner->player->centering = true;
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}
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@ -1250,7 +1250,7 @@ void APowerSpeed::DoEffect ()
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if (P_AproxDistance (Owner->velx, Owner->vely) <= 12*FRACUNIT)
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return;
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AActor *speedMo = Spawn<APlayerSpeedTrail> (Owner->x, Owner->y, Owner->z, NO_REPLACE);
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AActor *speedMo = Spawn<APlayerSpeedTrail> (Owner->Pos(), NO_REPLACE);
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if (speedMo)
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{
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speedMo->angle = Owner->angle;
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