- g_shared refactored

This commit is contained in:
Christoph Oelckers 2016-01-19 13:26:05 +01:00
commit 27aeb6a656
15 changed files with 111 additions and 122 deletions

View file

@ -965,7 +965,7 @@ void APowerFlight::InitEffect ()
Super::InitEffect();
Owner->flags2 |= MF2_FLY;
Owner->flags |= MF_NOGRAVITY;
if (Owner->z <= Owner->floorz)
if (Owner->Z() <= Owner->floorz)
{
Owner->velz = 4*FRACUNIT; // thrust the player in the air a bit
}
@ -1012,7 +1012,7 @@ void APowerFlight::EndEffect ()
if (!(Owner->flags7 & MF7_FLYCHEAT))
{
if (Owner->z != Owner->floorz)
if (Owner->Z() != Owner->floorz)
{
Owner->player->centering = true;
}
@ -1250,7 +1250,7 @@ void APowerSpeed::DoEffect ()
if (P_AproxDistance (Owner->velx, Owner->vely) <= 12*FRACUNIT)
return;
AActor *speedMo = Spawn<APlayerSpeedTrail> (Owner->x, Owner->y, Owner->z, NO_REPLACE);
AActor *speedMo = Spawn<APlayerSpeedTrail> (Owner->Pos(), NO_REPLACE);
if (speedMo)
{
speedMo->angle = Owner->angle;