- g_shared refactored

This commit is contained in:
Christoph Oelckers 2016-01-19 13:26:05 +01:00
commit 27aeb6a656
15 changed files with 111 additions and 122 deletions

View file

@ -77,7 +77,7 @@ bool P_MorphPlayer (player_t *activator, player_t *p, const PClass *spawntype, i
return false;
}
morphed = static_cast<APlayerPawn *>(Spawn (spawntype, actor->x, actor->y, actor->z, NO_REPLACE));
morphed = static_cast<APlayerPawn *>(Spawn (spawntype, actor->Pos(), NO_REPLACE));
EndAllPowerupEffects(actor->Inventory);
DObject::StaticPointerSubstitution (actor, morphed);
if ((actor->tid != 0) && (style & MORPH_NEWTIDBEHAVIOUR))
@ -105,7 +105,7 @@ bool P_MorphPlayer (player_t *activator, player_t *p, const PClass *spawntype, i
morphed->flags |= actor->flags & (MF_SHADOW|MF_NOGRAVITY);
morphed->flags2 |= actor->flags2 & MF2_FLY;
morphed->flags3 |= actor->flags3 & MF3_GHOST;
AActor *eflash = Spawn(((enter_flash) ? enter_flash : RUNTIME_CLASS(ATeleportFog)), actor->x, actor->y, actor->z + TELEFOGHEIGHT, ALLOW_REPLACE);
AActor *eflash = Spawn(((enter_flash) ? enter_flash : RUNTIME_CLASS(ATeleportFog)), actor->PosPlusZ(TELEFOGHEIGHT), ALLOW_REPLACE);
actor->player = NULL;
actor->flags &= ~(MF_SOLID|MF_SHOOTABLE);
actor->flags |= MF_UNMORPHED;
@ -192,7 +192,7 @@ bool P_UndoPlayerMorph (player_t *activator, player_t *player, int unmorphflag,
}
mo = barrier_cast<APlayerPawn *>(pmo->tracer);
mo->SetOrigin (pmo->x, pmo->y, pmo->z);
mo->SetOrigin (pmo->Pos(), false);
mo->flags |= MF_SOLID;
pmo->flags &= ~MF_SOLID;
if (!force && !P_TestMobjLocation (mo))
@ -310,7 +310,7 @@ bool P_UndoPlayerMorph (player_t *activator, player_t *player, int unmorphflag,
AActor *eflash = NULL;
if (exit_flash != NULL)
{
eflash = Spawn(exit_flash, pmo->x + 20*finecosine[angle], pmo->y + 20*finesine[angle], pmo->z + TELEFOGHEIGHT, ALLOW_REPLACE);
eflash = Spawn(exit_flash, pmo->Vec3Offset(20*finecosine[angle], 20*finesine[angle], TELEFOGHEIGHT), ALLOW_REPLACE);
if (eflash) eflash->target = mo;
}
mo->SetupWeaponSlots(); // Use original class's weapon slots.
@ -381,7 +381,7 @@ bool P_MorphMonster (AActor *actor, const PClass *spawntype, int duration, int s
return false;
}
morphed = static_cast<AMorphedMonster *>(Spawn (spawntype, actor->x, actor->y, actor->z, NO_REPLACE));
morphed = static_cast<AMorphedMonster *>(Spawn (spawntype, actor->Pos(), NO_REPLACE));
DObject::StaticPointerSubstitution (actor, morphed);
morphed->tid = actor->tid;
morphed->angle = actor->angle;
@ -410,7 +410,7 @@ bool P_MorphMonster (AActor *actor, const PClass *spawntype, int duration, int s
actor->flags &= ~(MF_SOLID|MF_SHOOTABLE);
actor->flags |= MF_UNMORPHED;
actor->renderflags |= RF_INVISIBLE;
AActor *eflash = Spawn(((enter_flash) ? enter_flash : RUNTIME_CLASS(ATeleportFog)), actor->x, actor->y, actor->z + TELEFOGHEIGHT, ALLOW_REPLACE);
AActor *eflash = Spawn(((enter_flash) ? enter_flash : RUNTIME_CLASS(ATeleportFog)), actor->PosPlusZ(TELEFOGHEIGHT), ALLOW_REPLACE);
if (eflash)
eflash->target = morphed;
return true;
@ -436,7 +436,7 @@ bool P_UndoMonsterMorph (AMorphedMonster *beast, bool force)
return false;
}
actor = beast->UnmorphedMe;
actor->SetOrigin (beast->x, beast->y, beast->z);
actor->SetOrigin (beast->Pos(), false);
actor->flags |= MF_SOLID;
beast->flags &= ~MF_SOLID;
ActorFlags6 beastflags6 = beast->flags6;
@ -472,7 +472,7 @@ bool P_UndoMonsterMorph (AMorphedMonster *beast, bool force)
DObject::StaticPointerSubstitution (beast, actor);
const PClass *exit_flash = beast->MorphExitFlash;
beast->Destroy ();
AActor *eflash = Spawn(exit_flash, beast->x, beast->y, beast->z + TELEFOGHEIGHT, ALLOW_REPLACE);
AActor *eflash = Spawn(exit_flash, beast->PosPlusZ(TELEFOGHEIGHT), ALLOW_REPLACE);
if (eflash)
eflash->target = actor;
return true;