Moved E_InitStaticHandlers(true) a bit higher in the initialization so that local scripts receive PlayerEntered properly
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3 changed files with 11 additions and 2 deletions
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@ -1021,6 +1021,7 @@ void G_DoLoadLevel (int position, bool autosave)
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}
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level.maptime = 0;
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P_SetupLevel (level.MapName, position);
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AM_LevelInit();
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@ -1062,6 +1063,7 @@ void G_DoLoadLevel (int position, bool autosave)
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}
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level.starttime = gametic;
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G_UnSnapshotLevel (!savegamerestore); // [RH] Restore the state of the level.
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G_FinishTravel ();
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// For each player, if they are viewing through a player, make sure it is themselves.
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@ -1073,8 +1075,6 @@ void G_DoLoadLevel (int position, bool autosave)
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}
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}
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StatusBar->AttachToPlayer (&players[consoleplayer]);
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// [ZZ] init per-map static handlers
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E_InitStaticHandlers(true);
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// unsafe world load
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E_WorldLoadedUnsafe();
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// regular world load (savegames are handled internally)
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