- implement proper GC handling for AActor::ViewPos.

This commit is contained in:
Christoph Oelckers 2022-04-02 07:52:22 +02:00
commit 27cba4c990
6 changed files with 13 additions and 12 deletions

View file

@ -5424,7 +5424,7 @@ void P_AimCamera(AActor *t1, DVector3 &campos, DAngle &camangle, sector_t *&Came
}
// [MC] Used for ViewPos. Uses code borrowed from P_AimCamera.
void P_AdjustViewPos(AActor *t1, DVector3 orig, DVector3 &campos, sector_t *&CameraSector, bool &unlinked, FViewPosition *VP)
void P_AdjustViewPos(AActor *t1, DVector3 orig, DVector3 &campos, sector_t *&CameraSector, bool &unlinked, DViewPosition *VP)
{
FTraceResults trace;
const DVector3 vvec = campos - orig;