Prevent levelmesh updates when ceiling/floor is moving at a zero speed
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398c9304b6
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1 changed files with 16 additions and 11 deletions
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@ -7191,18 +7191,23 @@ bool P_ChangeSector(sector_t *sector, int crunch, double amt, int floorOrCeil, b
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}
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}
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switch(floorOrCeil)
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{ // update levelmesh
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case 0:
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LevelMeshUpdater->FloorHeightChanged(sector);
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break;
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case 1:
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LevelMeshUpdater->CeilingHeightChanged(sector);
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break;
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case 2:
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LevelMeshUpdater->MidTex3DHeightChanged(sector);
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break;
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if (amt != 0.0)
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{
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switch(floorOrCeil)
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{ // update levelmesh
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case 0:
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LevelMeshUpdater->FloorHeightChanged(sector);
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break;
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case 1:
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LevelMeshUpdater->CeilingHeightChanged(sector);
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break;
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case 2:
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LevelMeshUpdater->MidTex3DHeightChanged(sector);
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break;
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}
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}
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return cpos.nofit;
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}
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