- In P_SpawnMapThing(), pass the same flags to P_FindFloorCeiling() as the respawn functions do.
- Rename FFCF_3DMIDTEXRESTRICT to FF_3DRESTRICT and make it work with 3D floors too. SVN r3562 (trunk)
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7 changed files with 13 additions and 13 deletions
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@ -691,7 +691,7 @@ lightlist_t * P_GetPlaneLight(sector_t * sector, secplane_t * plane, bool unders
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//==========================================================================
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void P_LineOpening_XFloors (FLineOpening &open, AActor * thing, const line_t *linedef,
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fixed_t x, fixed_t y, fixed_t refx, fixed_t refy)
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fixed_t x, fixed_t y, fixed_t refx, fixed_t refy, bool restrict)
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{
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if(thing)
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{
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@ -737,7 +737,7 @@ void P_LineOpening_XFloors (FLineOpening &open, AActor * thing, const line_t *li
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lowestceilingpic = *rover->bottom.texture;
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}
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if(ff_top > highestfloor && delta1 < delta2)
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if(ff_top > highestfloor && delta1 < delta2 && (!restrict || thing->z >= ff_top))
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{
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highestfloor = ff_top;
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highestfloorpic = *rover->top.texture;
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