- In P_SpawnMapThing(), pass the same flags to P_FindFloorCeiling() as the respawn functions do.
- Rename FFCF_3DMIDTEXRESTRICT to FF_3DRESTRICT and make it work with 3D floors too. SVN r3562 (trunk)
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7 changed files with 13 additions and 13 deletions
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@ -218,13 +218,13 @@ void P_LineOpening (FLineOpening &open, AActor *actor, const line_t *linedef,
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// Check 3D floors
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if (actor != NULL)
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{
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P_LineOpening_XFloors(open, actor, linedef, x, y, refx, refy);
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P_LineOpening_XFloors(open, actor, linedef, x, y, refx, refy, !!(flags & FFCF_3DRESTRICT));
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}
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if (actor != NULL && linedef->frontsector != NULL && linedef->backsector != NULL &&
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linedef->flags & ML_3DMIDTEX)
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{
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open.touchmidtex = P_LineOpening_3dMidtex(actor, linedef, open, !!(flags & FFCF_3DMIDTEXRESTRICT));
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open.touchmidtex = P_LineOpening_3dMidtex(actor, linedef, open, !!(flags & FFCF_3DRESTRICT));
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}
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else
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{
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