Rename drawseg_t to DrawSegment

This commit is contained in:
Magnus Norddahl 2017-01-26 07:03:27 +01:00
commit 2821c15795
12 changed files with 36 additions and 36 deletions

View file

@ -45,9 +45,9 @@ EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
namespace swrenderer
{
drawseg_t *firstdrawseg;
drawseg_t *ds_p;
drawseg_t *drawsegs;
DrawSegment *firstdrawseg;
DrawSegment *ds_p;
DrawSegment *drawsegs;
size_t FirstInterestingDrawseg;
TArray<size_t> InterestingDrawsegs;
@ -87,20 +87,20 @@ namespace swrenderer
if (drawsegs == nullptr)
{
MaxDrawSegs = 256; // [RH] Default. Increased as needed.
firstdrawseg = drawsegs = (drawseg_t *)M_Malloc (MaxDrawSegs * sizeof(drawseg_t));
firstdrawseg = drawsegs = (DrawSegment *)M_Malloc (MaxDrawSegs * sizeof(DrawSegment));
}
FirstInterestingDrawseg = 0;
InterestingDrawsegs.Clear ();
ds_p = drawsegs;
}
drawseg_t *R_AddDrawSegment()
DrawSegment *R_AddDrawSegment()
{
if (ds_p == &drawsegs[MaxDrawSegs])
{ // [RH] Grab some more drawsegs
size_t newdrawsegs = MaxDrawSegs ? MaxDrawSegs * 2 : 32;
ptrdiff_t firstofs = firstdrawseg - drawsegs;
drawsegs = (drawseg_t *)M_Realloc(drawsegs, newdrawsegs * sizeof(drawseg_t));
drawsegs = (DrawSegment *)M_Realloc(drawsegs, newdrawsegs * sizeof(DrawSegment));
firstdrawseg = drawsegs + firstofs;
ds_p = drawsegs + MaxDrawSegs;
MaxDrawSegs = newdrawsegs;
@ -131,7 +131,7 @@ namespace swrenderer
}
}
void R_GetMaskedWallTopBottom(drawseg_t *ds, double &top, double &bot)
void R_GetMaskedWallTopBottom(DrawSegment *ds, double &top, double &bot)
{
double frontcz1 = ds->curline->frontsector->ceilingplane.ZatPoint(ds->curline->v1);
double frontfz1 = ds->curline->frontsector->floorplane.ZatPoint(ds->curline->v1);
@ -151,7 +151,7 @@ namespace swrenderer
}
}
void R_RenderMaskedSegRange(drawseg_t *ds, int x1, int x2)
void R_RenderMaskedSegRange(DrawSegment *ds, int x1, int x2)
{
float *MaskedSWall = nullptr, MaskedScaleY = 0, rw_scalestep = 0;
fixed_t *maskedtexturecol = nullptr;
@ -478,7 +478,7 @@ namespace swrenderer
}
// kg3D - render one fake wall
void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover, int wallshade, FDynamicColormap *basecolormap)
void R_RenderFakeWall(DrawSegment *ds, int x1, int x2, F3DFloor *rover, int wallshade, FDynamicColormap *basecolormap)
{
int i;
double xscale;
@ -585,7 +585,7 @@ namespace swrenderer
}
// kg3D - walls of fake floors
void R_RenderFakeWallRange(drawseg_t *ds, int x1, int x2, int wallshade)
void R_RenderFakeWallRange(DrawSegment *ds, int x1, int x2, int wallshade)
{
FTexture *const DONT_DRAW = ((FTexture*)(intptr_t)-1);
int i, j;