- Rewrite win32 game tick timer backend to use performance counters and only calculate values once per frame
This commit is contained in:
parent
cdf0733c8b
commit
28401cd674
2 changed files with 92 additions and 298 deletions
|
|
@ -1947,8 +1947,6 @@ void TryRunTics (void)
|
|||
if (debugfile) fprintf (debugfile, "run tic %d\n", gametic);
|
||||
C_Ticker ();
|
||||
M_Ticker ();
|
||||
I_GetTime (true);
|
||||
I_SetFrameTime();
|
||||
G_Ticker();
|
||||
gametic++;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue