Bone manipulation start

- Bone manipulation is largely finished, but I need to figure out how to multiply quaternions
This commit is contained in:
Shiny Metagross 2022-10-27 16:05:03 -07:00 committed by Christoph Oelckers
commit 28444d4cfd
6 changed files with 128 additions and 5 deletions

View file

@ -160,6 +160,7 @@ CVAR (Int, cl_bloodtype, 0, CVAR_ARCHIVE);
IMPLEMENT_CLASS(DActorModelData, false, false);
IMPLEMENT_CLASS(DBoneComponents, false, false);
IMPLEMENT_CLASS(DBoneManipulations, false, false);
IMPLEMENT_CLASS(AActor, false, true)
IMPLEMENT_POINTERS_START(AActor)
@ -176,6 +177,7 @@ IMPLEMENT_POINTERS_START(AActor)
IMPLEMENT_POINTER(ViewPos)
IMPLEMENT_POINTER(modelData)
IMPLEMENT_POINTER(boneComponentData)
IMPLEMENT_POINTER(boneManipulationData)
IMPLEMENT_POINTERS_END
AActor::~AActor ()