Bone manipulation start
- Bone manipulation is largely finished, but I need to figure out how to multiply quaternions
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6 changed files with 128 additions and 5 deletions
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@ -160,6 +160,7 @@ CVAR (Int, cl_bloodtype, 0, CVAR_ARCHIVE);
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IMPLEMENT_CLASS(DActorModelData, false, false);
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IMPLEMENT_CLASS(DBoneComponents, false, false);
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IMPLEMENT_CLASS(DBoneManipulations, false, false);
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IMPLEMENT_CLASS(AActor, false, true)
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IMPLEMENT_POINTERS_START(AActor)
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@ -176,6 +177,7 @@ IMPLEMENT_POINTERS_START(AActor)
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IMPLEMENT_POINTER(ViewPos)
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IMPLEMENT_POINTER(modelData)
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IMPLEMENT_POINTER(boneComponentData)
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IMPLEMENT_POINTER(boneManipulationData)
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IMPLEMENT_POINTERS_END
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AActor::~AActor ()
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