- Reorganized A_SpawnParticle parameters.
- Decorate order is now color, x/y/zoff, velx/y/z, lifetime, angle, flags, size, startalphaf, fadestepf, accelx/y/z. - ACS order is now color, xyz offset, xyz velocity, lifetime, fullbright, size, startalpha, fadestep, xyz accel
This commit is contained in:
parent
841c7b275e
commit
28502b9a80
3 changed files with 27 additions and 27 deletions
|
|
@ -2645,23 +2645,23 @@ enum SPFflag
|
|||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnParticle)
|
||||
{
|
||||
ACTION_PARAM_START(15);
|
||||
ACTION_PARAM_FIXED(xoff, 0);
|
||||
ACTION_PARAM_FIXED(yoff, 1);
|
||||
ACTION_PARAM_FIXED(zoff, 2);
|
||||
ACTION_PARAM_FIXED(xvel, 3);
|
||||
ACTION_PARAM_FIXED(yvel, 4);
|
||||
ACTION_PARAM_FIXED(zvel, 5);
|
||||
ACTION_PARAM_COLOR(color, 6);
|
||||
ACTION_PARAM_INT(lifetime, 7);
|
||||
ACTION_PARAM_INT(flags, 8);
|
||||
ACTION_PARAM_FIXED(startalphaf, 9);
|
||||
ACTION_PARAM_INT(size, 10);
|
||||
ACTION_PARAM_FIXED(fadestepf, 11);
|
||||
ACTION_PARAM_FIXED(accelx, 12);
|
||||
ACTION_PARAM_FIXED(accely, 13);
|
||||
ACTION_PARAM_FIXED(accelz, 14);
|
||||
ACTION_PARAM_ANGLE(angle, 15);
|
||||
|
||||
ACTION_PARAM_COLOR(color, 0);
|
||||
ACTION_PARAM_FIXED(xoff, 1);
|
||||
ACTION_PARAM_FIXED(yoff, 2);
|
||||
ACTION_PARAM_FIXED(zoff, 3);
|
||||
ACTION_PARAM_FIXED(xvel, 4);
|
||||
ACTION_PARAM_FIXED(yvel, 5);
|
||||
ACTION_PARAM_FIXED(zvel, 6);
|
||||
ACTION_PARAM_ANGLE(angle, 7);
|
||||
ACTION_PARAM_INT(lifetime, 8);
|
||||
ACTION_PARAM_INT(flags, 9);
|
||||
ACTION_PARAM_INT(size, 10);
|
||||
ACTION_PARAM_FIXED(startalphaf, 11);
|
||||
ACTION_PARAM_FIXED(fadestepf, 12);
|
||||
ACTION_PARAM_FIXED(accelx, 13);
|
||||
ACTION_PARAM_FIXED(accely, 14);
|
||||
ACTION_PARAM_FIXED(accelz, 15);
|
||||
|
||||
BYTE startalpha = (BYTE)Scale(clamp(startalphaf, 0, FRACUNIT), 255, FRACUNIT);
|
||||
int fadestep = fadestepf < 0? -1 : Scale(clamp(fadestepf, 0, FRACUNIT), 255, FRACUNIT);
|
||||
lifetime = clamp<int>(lifetime, 0, 0xFF); // Clamp to byte
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue