Move r_bsp into a class
This commit is contained in:
parent
c396e7f949
commit
28732d63d2
12 changed files with 678 additions and 697 deletions
|
|
@ -103,9 +103,7 @@ static void R_ShutdownRenderer();
|
|||
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
|
||||
|
||||
extern short *openings;
|
||||
extern bool r_fakingunderwater;
|
||||
extern int fuzzviewheight;
|
||||
extern subsector_t *InSubsector;
|
||||
|
||||
|
||||
// PRIVATE DATA DECLARATIONS -----------------------------------------------
|
||||
|
|
@ -555,24 +553,13 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
|
|||
R_ClearSprites ();
|
||||
|
||||
// opening / clipping determination
|
||||
// [RH] clip ceiling to console bottom
|
||||
fillshort(floorclip, viewwidth, viewheight);
|
||||
fillshort(ceilingclip, viewwidth, !screen->Accel2D && ConBottom > viewwindowy && !bRenderingToCanvas ? (ConBottom - viewwindowy) : 0);
|
||||
RenderBSP::Instance()->ClearClip();
|
||||
R_FreeOpenings();
|
||||
|
||||
NetUpdate ();
|
||||
|
||||
// [RH] Show off segs if r_drawflat is 1
|
||||
if (r_drawflat)
|
||||
{
|
||||
colfunc = &SWPixelFormatDrawers::FillColumn;
|
||||
spanfunc = &SWPixelFormatDrawers::FillSpan;
|
||||
}
|
||||
else
|
||||
{
|
||||
colfunc = basecolfunc;
|
||||
spanfunc = &SWPixelFormatDrawers::DrawSpan;
|
||||
}
|
||||
colfunc = basecolfunc;
|
||||
spanfunc = &SWPixelFormatDrawers::DrawSpan;
|
||||
|
||||
WindowLeft = 0;
|
||||
WindowRight = viewwidth;
|
||||
|
|
@ -583,7 +570,7 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
|
|||
r_dontmaplines = dontmaplines;
|
||||
|
||||
// [RH] Hack to make windows into underwater areas possible
|
||||
r_fakingunderwater = false;
|
||||
RenderBSP::Instance()->ResetFakingUnderwater();
|
||||
|
||||
// [RH] Setup particles for this frame
|
||||
P_FindParticleSubsectors ();
|
||||
|
|
@ -597,7 +584,7 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
|
|||
}
|
||||
// Link the polyobjects right before drawing the scene to reduce the amounts of calls to this function
|
||||
PO_LinkToSubsectors();
|
||||
R_RenderScene();
|
||||
RenderBSP::Instance()->RenderScene();
|
||||
R_3D_ResetClip(); // reset clips (floor/ceiling)
|
||||
camera->renderflags = savedflags;
|
||||
WallCycles.Unclock();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue