- Fixed: M_DrawSave() and M_DrawLoad() need to use GetScaledWidth(), in case

the texture is high-res.


SVN r982 (trunk)
This commit is contained in:
Randy Heit 2008-05-19 23:20:41 +00:00
commit 2878e1870a
2 changed files with 4 additions and 2 deletions

View file

@ -930,8 +930,8 @@ void M_DrawLoad (void)
{
FTexture *title = TexMan["M_LOADG"];
screen->DrawTexture (title,
(SCREENWIDTH-title->GetWidth()*CleanXfac)/2, 20*CleanYfac,
DTA_CleanNoMove, true, TAG_DONE);
(SCREENWIDTH-title->GetScaledWidth()*CleanXfac)/2, 20*CleanYfac,
DTA_CleanNoMove, true, DTA_BilinearFilter, true, TAG_DONE);
}
else
{