- made AActor::floorclip a double.

This commit is contained in:
Christoph Oelckers 2016-03-20 23:42:27 +01:00
commit 289cdfbefd
26 changed files with 132 additions and 121 deletions

View file

@ -57,7 +57,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_WraithRaiseInit)
self->flags2 &= ~MF2_NONSHOOTABLE;
self->flags3 &= ~MF3_DONTBLAST;
self->flags |= MF_SHOOTABLE|MF_SOLID;
self->floorclip = self->_f_height();
self->Floorclip = self->Height;
return 0;
}
@ -137,7 +137,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_WraithFX2)
mo->Vel.Y = ((pr_wraithfx2() << 7) + 1) * angle.Sin();
mo->Vel.Z = 0;
mo->target = self;
mo->floorclip = 10*FRACUNIT;
mo->Floorclip = 10;
}
}
return 0;
@ -253,7 +253,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_WraithChase)
int weaveindex = self->special1;
self->_f_AddZ(finesine[weaveindex << BOBTOFINESHIFT] * 8);
self->special1 = (weaveindex + 2) & 63;
// if (self->floorclip > 0)
// if (self->Floorclip > 0)
// {
// P_SetMobjState(self, S_WRAITH_RAISE2);
// return;