- made AActor::floorclip a double.
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26 changed files with 132 additions and 121 deletions
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@ -4769,7 +4769,7 @@ static bool DoSpawnDecal(AActor *actor, const FDecalTemplate *tpl, int flags, an
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angle += actor->_f_angle();
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}
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return NULL != ShootDecal(tpl, actor, actor->Sector, actor->_f_X(), actor->_f_Y(),
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actor->_f_Z() + (actor->_f_height()>>1) - actor->floorclip + actor->GetBobOffset() + zofs,
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actor->_f_Z() + (actor->_f_height()>>1) - actor->_f_floorclip() + actor->GetBobOffset() + zofs,
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angle, distance, !!(flags & SDF_PERMANENT));
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}
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