- fully implemented "nolightfade" to turn off diminishing lights in the software renderer.

- unfortunately, LIGHT2SHADE had to be transformed into a namespaced function.
This commit is contained in:
Rachael Alexanderson 2017-03-06 16:14:54 -05:00
commit 28abc96aef
24 changed files with 84 additions and 52 deletions

View file

@ -74,7 +74,7 @@ void RenderPolyParticle::Render(const TriMatrix &worldToClip, const Vec4f &clipP
PolyDrawArgs args;
args.uniforms.globvis = (float)swrenderer::LightVisibility::Instance()->ParticleGlobVis();
args.uniforms.globvis = (float)swrenderer::LightVisibility::Instance()->ParticleGlobVis(foggy);
if (fullbrightSprite || cameraLight->FixedLightLevel() >= 0 || cameraLight->FixedColormap())
{