- fully implemented "nolightfade" to turn off diminishing lights in the software renderer.
- unfortunately, LIGHT2SHADE had to be transformed into a namespaced function.
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24 changed files with 84 additions and 52 deletions
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@ -204,7 +204,7 @@ namespace swrenderer
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vis->floorclip = 0;
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vis->foggy = foggy;
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vis->Light.SetColormap(tiz * LightVisibility::Instance()->ParticleGlobVis(), shade, map, particle->bright != 0, false, false);
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vis->Light.SetColormap(tiz * LightVisibility::Instance()->ParticleGlobVis(foggy), shade, map, particle->bright != 0, false, false);
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thread->SpriteList->Push(vis);
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}
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