- fully implemented "nolightfade" to turn off diminishing lights in the software renderer.

- unfortunately, LIGHT2SHADE had to be transformed into a namespaced function.
This commit is contained in:
Rachael Alexanderson 2017-03-06 16:14:54 -05:00
commit 28abc96aef
24 changed files with 84 additions and 52 deletions

View file

@ -204,7 +204,7 @@ namespace swrenderer
vis->floorclip = 0;
vis->foggy = foggy;
vis->Light.SetColormap(tiz * LightVisibility::Instance()->ParticleGlobVis(), shade, map, particle->bright != 0, false, false);
vis->Light.SetColormap(tiz * LightVisibility::Instance()->ParticleGlobVis(foggy), shade, map, particle->bright != 0, false, false);
thread->SpriteList->Push(vis);
}