Add TriUniforms and move light to it

This commit is contained in:
Magnus Norddahl 2016-11-08 16:16:24 +01:00
commit 28d1cdc1cc
6 changed files with 194 additions and 137 deletions

View file

@ -1025,58 +1025,58 @@ static void R_DrawCubeSky(visplane_t *pl)
static TriVertex cube[6 * 6] =
{
// Top
{ -1.0f, 1.0f, 0.6f, 1.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, 1.0f, 0.6f, 1.0f, 0.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, 0.6f, 1.0f, 0.0f, 0.1f, 1.0f },
{ -1.0f, 1.0f, 0.6f, 1.0f, 1.0f, 0.0f },
{ 1.0f, 1.0f, 0.6f, 1.0f, 0.0f, 0.0f },
{ 1.0f, -1.0f, 0.6f, 1.0f, 0.0f, 0.1f },
{ 1.0f, -1.0f, 0.6f, 1.0f, 0.0f, 0.1f, 1.0f },
{ -1.0f, -1.0f, 0.6f, 1.0f, 1.0f, 0.1f, 1.0f },
{ -1.0f, 1.0f, 0.6f, 1.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, 0.6f, 1.0f, 0.0f, 0.1f },
{ -1.0f, -1.0f, 0.6f, 1.0f, 1.0f, 0.1f },
{ -1.0f, 1.0f, 0.6f, 1.0f, 1.0f, 0.0f },
// Bottom
{ 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 0.9f, 1.0f },
{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f },
{ 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 0.9f },
{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f },
{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f },
{ -1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.9f, 1.0f },
{ 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 0.9f, 1.0f },
{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
{ -1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.9f },
{ 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 0.9f },
// Front
{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 2.0f, 1.0f },
{ 1.0f, 1.0f, 0.6f, 1.0f, 1.0f, 0.0f, 1.0f },
{ -1.0f, 1.0f, 0.6f, 1.0f, 0.0f, 0.0f, 1.0f },
{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 2.0f },
{ 1.0f, 1.0f, 0.6f, 1.0f, 1.0f, 0.0f },
{ -1.0f, 1.0f, 0.6f, 1.0f, 0.0f, 0.0f },
{ -1.0f, 1.0f, 0.6f, 1.0f, 0.0f, 0.0f, 1.0f },
{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 2.0f, 1.0f },
{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 2.0f, 1.0f },
{ -1.0f, 1.0f, 0.6f, 1.0f, 0.0f, 0.0f },
{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 2.0f },
{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 2.0f },
// Back
{ -1.0f, -1.0f, 0.6f, 1.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, 0.6f, 1.0f, 0.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 2.0f, 1.0f },
{ -1.0f, -1.0f, 0.6f, 1.0f, 1.0f, 0.0f },
{ 1.0f, -1.0f, 0.6f, 1.0f, 0.0f, 0.0f },
{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 2.0f },
{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 2.0f, 1.0f },
{ -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 2.0f, 1.0f },
{ -1.0f, -1.0f, 0.6f, 1.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 2.0f },
{ -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 2.0f },
{ -1.0f, -1.0f, 0.6f, 1.0f, 1.0f, 0.0f },
// Right
{ 1.0f, -1.0f, 0.6f, 1.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, 1.0f, 0.6f, 1.0f, 0.0f, 0.0f, 1.0f },
{ 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 2.0f, 1.0f },
{ 1.0f, -1.0f, 0.6f, 1.0f, 1.0f, 0.0f },
{ 1.0f, 1.0f, 0.6f, 1.0f, 0.0f, 0.0f },
{ 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 2.0f },
{ 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 2.0f, 1.0f },
{ 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 2.0f, 1.0f },
{ 1.0f, -1.0f, 0.6f, 1.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 2.0f },
{ 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 2.0f },
{ 1.0f, -1.0f, 0.6f, 1.0f, 1.0f, 0.0f },
// Left
{ -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 2.0f, 1.0f },
{ -1.0f, 1.0f, 0.6f, 1.0f, 1.0f, 0.0f, 1.0f },
{ -1.0f, -1.0f, 0.6f, 1.0f, 0.0f, 0.0f, 1.0f },
{ -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 2.0f },
{ -1.0f, 1.0f, 0.6f, 1.0f, 1.0f, 0.0f },
{ -1.0f, -1.0f, 0.6f, 1.0f, 0.0f, 0.0f },
{ -1.0f, -1.0f, 0.6f, 1.0f, 0.0f, 0.0f, 1.0f },
{ -1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 2.0f, 1.0f },
{ -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 2.0f, 1.0f }
{ -1.0f, -1.0f, 0.6f, 1.0f, 0.0f, 0.0f },
{ -1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 2.0f },
{ -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 2.0f }
};
TriMatrix objectToWorld = TriMatrix::translate((float)ViewPos.X, (float)ViewPos.Y, (float)ViewPos.Z) * TriMatrix::scale(1000.0f, 1000.0f, 1000.0f);
@ -1090,9 +1090,14 @@ static void R_DrawCubeSky(visplane_t *pl)
solid_top = RGB32k.RGB[(RPART(solid_top) >> 3)][(GPART(solid_top) >> 3)][(BPART(solid_top) >> 3)];
solid_bottom = RGB32k.RGB[(RPART(solid_bottom) >> 3)][(GPART(solid_bottom) >> 3)][(BPART(solid_bottom) >> 3)];
TriangleDrawer::fill(objectToClip, cube, 6, TriangleDrawMode::Normal, false, x1, x2 - 1, uwal, dwal, solid_top);
TriangleDrawer::fill(objectToClip, cube + 6, 6, TriangleDrawMode::Normal, false, x1, x2 - 1, uwal, dwal, solid_bottom);
TriangleDrawer::draw(objectToClip, cube + 2 * 6, 4 * 6, TriangleDrawMode::Normal, false, x1, x2 - 1, uwal, dwal, frontskytex);
TriUniforms uniforms;
uniforms.objectToClip = objectToClip;
uniforms.light = 256;
uniforms.flags = 0;
TriangleDrawer::fill(uniforms, cube, 6, TriangleDrawMode::Normal, false, x1, x2 - 1, uwal, dwal, solid_top);
TriangleDrawer::fill(uniforms, cube + 6, 6, TriangleDrawMode::Normal, false, x1, x2 - 1, uwal, dwal, solid_bottom);
TriangleDrawer::draw(uniforms, cube + 2 * 6, 4 * 6, TriangleDrawMode::Normal, false, x1, x2 - 1, uwal, dwal, frontskytex);
}
namespace
@ -1127,7 +1132,6 @@ namespace
v.w = 1.0f;
v.varying[0] = uu;
v.varying[1] = vv;
v.varying[2] = 1.0f;
return v;
}
@ -1140,7 +1144,6 @@ namespace
v.w = 1.0f;
v.varying[0] = uu;
v.varying[1] = vv;
v.varying[2] = 1.0f;
return v;
}
@ -1220,7 +1223,11 @@ namespace
short *dwal = (short *)pl->bottom;
TriMatrix objectToWorld = TriMatrix::translate((float)ViewPos.X, (float)ViewPos.Y, (float)ViewPos.Z);
TriMatrix objectToClip = TriMatrix::viewToClip() * TriMatrix::worldToView() * objectToWorld;
TriangleDrawer::draw(objectToClip, &mVertices[mPrimStart[row]], mPrimStart[row + 1] - mPrimStart[row], TriangleDrawMode::Strip, false, x1, x2 - 1, uwal, dwal, frontskytex);
TriUniforms uniforms;
uniforms.objectToClip = objectToClip;
uniforms.light = 256;
uniforms.flags = 0;
TriangleDrawer::draw(uniforms, &mVertices[mPrimStart[row]], mPrimStart[row + 1] - mPrimStart[row], TriangleDrawMode::Strip, false, x1, x2 - 1, uwal, dwal, frontskytex);
}
void SkyDome::RenderCapColorRow(int row, bool bottomCap, visplane_t *pl)
@ -1234,7 +1241,11 @@ namespace
short *dwal = (short *)pl->bottom;
TriMatrix objectToWorld = TriMatrix::translate((float)ViewPos.X, (float)ViewPos.Y, (float)ViewPos.Z);
TriMatrix objectToClip = TriMatrix::viewToClip() * TriMatrix::worldToView() * objectToWorld;
TriangleDrawer::fill(objectToClip, &mVertices[mPrimStart[row]], mPrimStart[row + 1] - mPrimStart[row], TriangleDrawMode::Fan, bottomCap, x1, x2 - 1, uwal, dwal, solid);
TriUniforms uniforms;
uniforms.objectToClip = objectToClip;
uniforms.light = 256;
uniforms.flags = 0;
TriangleDrawer::fill(uniforms, &mVertices[mPrimStart[row]], mPrimStart[row + 1] - mPrimStart[row], TriangleDrawMode::Fan, bottomCap, x1, x2 - 1, uwal, dwal, solid);
}
void SkyDome::Render(visplane_t *pl)