Add TriUniforms and move light to it
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6 changed files with 194 additions and 137 deletions
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@ -1025,58 +1025,58 @@ static void R_DrawCubeSky(visplane_t *pl)
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static TriVertex cube[6 * 6] =
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{
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// Top
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{ -1.0f, 1.0f, 0.6f, 1.0f, 1.0f, 0.0f, 1.0f },
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{ 1.0f, 1.0f, 0.6f, 1.0f, 0.0f, 0.0f, 1.0f },
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{ 1.0f, -1.0f, 0.6f, 1.0f, 0.0f, 0.1f, 1.0f },
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{ -1.0f, 1.0f, 0.6f, 1.0f, 1.0f, 0.0f },
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{ 1.0f, 1.0f, 0.6f, 1.0f, 0.0f, 0.0f },
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{ 1.0f, -1.0f, 0.6f, 1.0f, 0.0f, 0.1f },
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{ 1.0f, -1.0f, 0.6f, 1.0f, 0.0f, 0.1f, 1.0f },
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{ -1.0f, -1.0f, 0.6f, 1.0f, 1.0f, 0.1f, 1.0f },
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{ -1.0f, 1.0f, 0.6f, 1.0f, 1.0f, 0.0f, 1.0f },
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{ 1.0f, -1.0f, 0.6f, 1.0f, 0.0f, 0.1f },
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{ -1.0f, -1.0f, 0.6f, 1.0f, 1.0f, 0.1f },
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{ -1.0f, 1.0f, 0.6f, 1.0f, 1.0f, 0.0f },
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// Bottom
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{ 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 0.9f, 1.0f },
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{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
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{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f },
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{ 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 0.9f },
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{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f },
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{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
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{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f },
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{ -1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.9f, 1.0f },
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{ 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 0.9f, 1.0f },
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{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
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{ -1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.9f },
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{ 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 0.9f },
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// Front
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{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 2.0f, 1.0f },
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{ 1.0f, 1.0f, 0.6f, 1.0f, 1.0f, 0.0f, 1.0f },
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{ -1.0f, 1.0f, 0.6f, 1.0f, 0.0f, 0.0f, 1.0f },
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{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 2.0f },
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{ 1.0f, 1.0f, 0.6f, 1.0f, 1.0f, 0.0f },
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{ -1.0f, 1.0f, 0.6f, 1.0f, 0.0f, 0.0f },
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{ -1.0f, 1.0f, 0.6f, 1.0f, 0.0f, 0.0f, 1.0f },
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{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 2.0f, 1.0f },
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{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 2.0f, 1.0f },
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{ -1.0f, 1.0f, 0.6f, 1.0f, 0.0f, 0.0f },
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{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 2.0f },
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{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 2.0f },
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// Back
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{ -1.0f, -1.0f, 0.6f, 1.0f, 1.0f, 0.0f, 1.0f },
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{ 1.0f, -1.0f, 0.6f, 1.0f, 0.0f, 0.0f, 1.0f },
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{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 2.0f, 1.0f },
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{ -1.0f, -1.0f, 0.6f, 1.0f, 1.0f, 0.0f },
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{ 1.0f, -1.0f, 0.6f, 1.0f, 0.0f, 0.0f },
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{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 2.0f },
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{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 2.0f, 1.0f },
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{ -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 2.0f, 1.0f },
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{ -1.0f, -1.0f, 0.6f, 1.0f, 1.0f, 0.0f, 1.0f },
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{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 2.0f },
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{ -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 2.0f },
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{ -1.0f, -1.0f, 0.6f, 1.0f, 1.0f, 0.0f },
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// Right
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{ 1.0f, -1.0f, 0.6f, 1.0f, 1.0f, 0.0f, 1.0f },
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{ 1.0f, 1.0f, 0.6f, 1.0f, 0.0f, 0.0f, 1.0f },
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{ 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 2.0f, 1.0f },
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{ 1.0f, -1.0f, 0.6f, 1.0f, 1.0f, 0.0f },
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{ 1.0f, 1.0f, 0.6f, 1.0f, 0.0f, 0.0f },
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{ 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 2.0f },
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{ 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 2.0f, 1.0f },
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{ 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 2.0f, 1.0f },
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{ 1.0f, -1.0f, 0.6f, 1.0f, 1.0f, 0.0f, 1.0f },
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{ 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 2.0f },
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{ 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 2.0f },
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{ 1.0f, -1.0f, 0.6f, 1.0f, 1.0f, 0.0f },
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// Left
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{ -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 2.0f, 1.0f },
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{ -1.0f, 1.0f, 0.6f, 1.0f, 1.0f, 0.0f, 1.0f },
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{ -1.0f, -1.0f, 0.6f, 1.0f, 0.0f, 0.0f, 1.0f },
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{ -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 2.0f },
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{ -1.0f, 1.0f, 0.6f, 1.0f, 1.0f, 0.0f },
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{ -1.0f, -1.0f, 0.6f, 1.0f, 0.0f, 0.0f },
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{ -1.0f, -1.0f, 0.6f, 1.0f, 0.0f, 0.0f, 1.0f },
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{ -1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 2.0f, 1.0f },
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{ -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 2.0f, 1.0f }
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{ -1.0f, -1.0f, 0.6f, 1.0f, 0.0f, 0.0f },
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{ -1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 2.0f },
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{ -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 2.0f }
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};
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TriMatrix objectToWorld = TriMatrix::translate((float)ViewPos.X, (float)ViewPos.Y, (float)ViewPos.Z) * TriMatrix::scale(1000.0f, 1000.0f, 1000.0f);
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@ -1090,9 +1090,14 @@ static void R_DrawCubeSky(visplane_t *pl)
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solid_top = RGB32k.RGB[(RPART(solid_top) >> 3)][(GPART(solid_top) >> 3)][(BPART(solid_top) >> 3)];
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solid_bottom = RGB32k.RGB[(RPART(solid_bottom) >> 3)][(GPART(solid_bottom) >> 3)][(BPART(solid_bottom) >> 3)];
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TriangleDrawer::fill(objectToClip, cube, 6, TriangleDrawMode::Normal, false, x1, x2 - 1, uwal, dwal, solid_top);
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TriangleDrawer::fill(objectToClip, cube + 6, 6, TriangleDrawMode::Normal, false, x1, x2 - 1, uwal, dwal, solid_bottom);
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TriangleDrawer::draw(objectToClip, cube + 2 * 6, 4 * 6, TriangleDrawMode::Normal, false, x1, x2 - 1, uwal, dwal, frontskytex);
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TriUniforms uniforms;
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uniforms.objectToClip = objectToClip;
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uniforms.light = 256;
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uniforms.flags = 0;
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TriangleDrawer::fill(uniforms, cube, 6, TriangleDrawMode::Normal, false, x1, x2 - 1, uwal, dwal, solid_top);
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TriangleDrawer::fill(uniforms, cube + 6, 6, TriangleDrawMode::Normal, false, x1, x2 - 1, uwal, dwal, solid_bottom);
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TriangleDrawer::draw(uniforms, cube + 2 * 6, 4 * 6, TriangleDrawMode::Normal, false, x1, x2 - 1, uwal, dwal, frontskytex);
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}
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namespace
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@ -1127,7 +1132,6 @@ namespace
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v.w = 1.0f;
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v.varying[0] = uu;
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v.varying[1] = vv;
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v.varying[2] = 1.0f;
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return v;
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}
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@ -1140,7 +1144,6 @@ namespace
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v.w = 1.0f;
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v.varying[0] = uu;
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v.varying[1] = vv;
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v.varying[2] = 1.0f;
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return v;
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}
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@ -1220,7 +1223,11 @@ namespace
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short *dwal = (short *)pl->bottom;
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TriMatrix objectToWorld = TriMatrix::translate((float)ViewPos.X, (float)ViewPos.Y, (float)ViewPos.Z);
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TriMatrix objectToClip = TriMatrix::viewToClip() * TriMatrix::worldToView() * objectToWorld;
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TriangleDrawer::draw(objectToClip, &mVertices[mPrimStart[row]], mPrimStart[row + 1] - mPrimStart[row], TriangleDrawMode::Strip, false, x1, x2 - 1, uwal, dwal, frontskytex);
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TriUniforms uniforms;
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uniforms.objectToClip = objectToClip;
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uniforms.light = 256;
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uniforms.flags = 0;
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TriangleDrawer::draw(uniforms, &mVertices[mPrimStart[row]], mPrimStart[row + 1] - mPrimStart[row], TriangleDrawMode::Strip, false, x1, x2 - 1, uwal, dwal, frontskytex);
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}
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void SkyDome::RenderCapColorRow(int row, bool bottomCap, visplane_t *pl)
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@ -1234,7 +1241,11 @@ namespace
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short *dwal = (short *)pl->bottom;
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TriMatrix objectToWorld = TriMatrix::translate((float)ViewPos.X, (float)ViewPos.Y, (float)ViewPos.Z);
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TriMatrix objectToClip = TriMatrix::viewToClip() * TriMatrix::worldToView() * objectToWorld;
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TriangleDrawer::fill(objectToClip, &mVertices[mPrimStart[row]], mPrimStart[row + 1] - mPrimStart[row], TriangleDrawMode::Fan, bottomCap, x1, x2 - 1, uwal, dwal, solid);
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TriUniforms uniforms;
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uniforms.objectToClip = objectToClip;
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uniforms.light = 256;
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uniforms.flags = 0;
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TriangleDrawer::fill(uniforms, &mVertices[mPrimStart[row]], mPrimStart[row + 1] - mPrimStart[row], TriangleDrawMode::Fan, bottomCap, x1, x2 - 1, uwal, dwal, solid);
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}
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void SkyDome::Render(visplane_t *pl)
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