- Fixed: FTexture::~FTexture() must destroy the associated native texture

if present.
- Modified GZDoom's true color texture copy functions and added them
  to generate 32 bit D3D textures. Paletted TGAs and PCXs are also handled
  this way but I don't think these 2 formats are worth some more special
  handling.
  (Question: Is it worth it to implement special handling for paletted PNGs
   so that they are used as 8 bit textures internally?)


SVN r608 (trunk)
This commit is contained in:
Christoph Oelckers 2007-12-20 18:53:35 +00:00
commit 28db2d9f15
12 changed files with 773 additions and 21 deletions

View file

@ -797,6 +797,137 @@ FNativeTexture *DFrameBuffer::CreatePalette(const PalEntry *pal)
return NULL;
}
//===========================================================================
//
// multi-format pixel copy with colormap application
// requires one of the previously defined conversion classes to work
//
//===========================================================================
template<class T>
void iCopyColors(unsigned char * pout, const unsigned char * pin, int count, int step)
{
for(int i=0;i<count;i++)
{
pout[0]=T::R(pin);
pout[1]=T::G(pin);
pout[2]=T::B(pin);
pout[3]=T::A(pin);
pout+=4;
pin+=step;
}
}
typedef void (*CopyFunc)(unsigned char * pout, const unsigned char * pin, int count, int step);
static CopyFunc copyfuncs[]={
iCopyColors<cRGB>,
iCopyColors<cRGBA>,
iCopyColors<cIA>,
iCopyColors<cCMYK>,
iCopyColors<cBGR>,
iCopyColors<cBGRA>,
iCopyColors<cI16>,
iCopyColors<cRGB555>,
iCopyColors<cPalEntry>
};
//===========================================================================
//
// Clips the copy area for CopyPixelData functions
//
//===========================================================================
bool DFrameBuffer::ClipCopyPixelRect(int texwidth, int texheight, int &originx, int &originy,
const BYTE *&patch, int &srcwidth, int &srcheight, int step_x, int step_y)
{
// clip source rectangle to destination
if (originx<0)
{
srcwidth+=originx;
patch-=originx*step_x;
originx=0;
if (srcwidth<=0) return false;
}
if (originx+srcwidth>texwidth)
{
srcwidth=texwidth-originx;
if (srcwidth<=0) return false;
}
if (originy<0)
{
srcheight+=originy;
patch-=originy*step_y;
originy=0;
if (srcheight<=0) return false;
}
if (originy+srcheight>texheight)
{
srcheight=texheight-originy;
if (srcheight<=0) return false;
}
return true;
}
//===========================================================================
//
// True Color texture copy function
//
//===========================================================================
void DFrameBuffer::CopyPixelDataRGB(BYTE * buffer, int texwidth, int texheight, int originx, int originy,
const BYTE * patch, int srcwidth, int srcheight, int step_x, int step_y,
int ct)
{
if (ClipCopyPixelRect(texwidth, texheight, originx, originy, patch, srcwidth, srcheight, step_x, step_y))
{
buffer+=4*originx + 4*texwidth*originy;
for (int y=0;y<srcheight;y++)
{
copyfuncs[ct](&buffer[4*y*texwidth], &patch[y*step_y], srcwidth, step_x);
}
}
}
//===========================================================================
//
// Paletted to True Color texture copy function
//
//===========================================================================
void DFrameBuffer::CopyPixelData(BYTE * buffer, int texwidth, int texheight, int originx, int originy,
const BYTE * patch, int srcwidth, int srcheight,
int step_x, int step_y, PalEntry * palette)
{
int x,y,pos;
if (ClipCopyPixelRect(texwidth, texheight, originx, originy, patch, srcwidth, srcheight, step_x, step_y))
{
buffer+=4*originx + 4*texwidth*originy;
for (y=0;y<srcheight;y++)
{
pos=4*(y*texwidth);
for (x=0;x<srcwidth;x++,pos+=4)
{
int v=(unsigned char)patch[y*step_y+x*step_x];
if (palette[v].a==0)
{
buffer[pos]=palette[v].r;
buffer[pos+1]=palette[v].g;
buffer[pos+2]=palette[v].b;
buffer[pos+3]=255-palette[v].a;
}
else if (palette[v].a!=255)
{
buffer[pos ] = (buffer[pos ] * palette[v].a + palette[v].r * (1-palette[v].a)) / 255;
buffer[pos+1] = (buffer[pos+1] * palette[v].a + palette[v].g * (1-palette[v].a)) / 255;
buffer[pos+2] = (buffer[pos+2] * palette[v].a + palette[v].b * (1-palette[v].a)) / 255;
buffer[pos+3] = clamp<int>(buffer[pos+3] + (( 255-buffer[pos+3]) * (255-palette[v].a))/255, 0, 255);
}
}
}
}
}
FNativeTexture::~FNativeTexture()
{
}